I'm going to start making decks based on the Alliance Unravelled Ultras for each and every tribe, so first up is Mipedian ('cause I thought of this deck in Dreamworld during Laser Wars, which was really fun! ^.^)
Mipedian Ultra 1:
Gintanai, The Forgotten... A Warbeast with no Recklessness and a extremely powerful abilities. His first two, very strong ability is his signature "Air 10, Earth 10" combination. The first creature to have element 10 in two elements which makes a Radical Ice Balls feel like a Turbulence Funnel (15+15=30 dmg). However, he is not without a drawback... His drawback is to make you eliminate a creature you control, if Gintanai wins combat... Probably as a meal for this gigantic beast xD! In any case, he is still a Warbeast, so you can use him with a Warbeast Power Leash and a Conjuror with Ravita Flower, to make things interesting... But I'm not going to be using that as that might be a little common. (P.S: One of the coolest looking pictures)
Mipedian Ultra 2:
Enre-Hep, The High Muge of the Desert... All 4 of the High Muges of Perim, each have a unique ability, exclusve to themselves. All their abilities show their maximum capabilities as muges, and Enre-Hep is no exception. Enre-Hep has the capability to copy mugic cast by creatures, you control which is pretty much a Refrain of Denial anything for no Mugic Cards. Or, another temporary fun combo, Fanfare of the Vanishing x4 (2 other creature cast, Enre copies) for Invisibility Strike 60!! Anyways, out of all the High Muges, Enre-Hep would be my favorite.
Deck: Air-Slashes
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1. Noaz, Mipedian Calvarist - Mipedian Fulgurite
2. Gintanai, The Forgotten - Scarab of Khilai
3. Noaz, Mipedian Calvarist - Mipedian Fulgurite
4. Xelfe - Heptadd's Crown
5. Enre-Hep, High Muge of the Desert - Mipedian Balladeer's Flute
6. Headmaster Ankhyja, Seeker of the Art - Weightless Energy Vessel
Attacks
2x Hurlicane
2x Sediment Stormshield
2x Airize
2x Velocitrap
2x Airsault
2x Marksman Preparation
2x Radical Iceballs
1x Primal Smash
1x Gear Grind
2x Whirling Wail
2x Turbulence Funnel
Mugic
2x Trills of Dimunition
1x Mugic Repise
1x Melody of Mirage
2x Gear Glissando
Locations
2x Castle Bodhran
2x Mipedian Oasis
2x Mipedim Mirage
2x Rao'Pahh Sakk Chimegrid
2x Sands of the Unseen
This deck is pretty cliche in some bits so yea, basically... Gintanai isn't going to fight ALL the battles for you and likewise, Noaz isn't going to fight all the battles for you, So... ALWAYS attack with Noaz, this gives you the additional Air 10 and the other ability xD, I think its Suprise. So yes, use Noaz's Swift 1 to your advantage and slip through gaps in your opponent's army is any at all. Gintanai, you'll be wanting to be reserving those Trills of Dimunitions unless Xelfe has no {} which in that case, you do not have to use the Mugic.
So basically... Xelfe cast 1 Trills of Dimunition and 1 Mugic Reprise. Enre-Hep uses his counters on Trills of Dimunition (BEFORE Xelfe casts Mugic Reprise [This is if Gintanai is in combat twice remember]) and the other two counters based on the situation. I'd probably copy the Mugic Reprise and pick another mugic to restore like a Melody of Mirage or Another Trills! Enre-Hep's last Mugic Counter (He's got 1 extra from the Balladeer's Flute) is once again used on situation, but probably on mugic you restored via Mugic Reprise.
Now you may think this deck is low on mugic counters and you're right! It is. But, consider this... Decks these days are LIKELY to put a Mipedian Balldeer's Flute on their creatures and because of this, decks like these gains 1 extra {} to cast whatever our little hearts desire.
Needless to mention, I actually put a Rao'Pahh Sakk Chimegrid so, that will let us have some fun as well xD!
Anyways, this deck is actually pretty simple. All your creatures are an Air Version of Chaor the Fierce, you've got the Mugic to back them up BIG TIME so yea...
That's my deck!~
Sunday, August 29, 2010
Friday, August 27, 2010
Scarier than Fear!
A combination that is scarier than Fear and really intimidating in the masters part of Chaotic if used correctly. This combo is so scary, it's even banned in the Crellen Drome lol! Oh well, at least there's offline right? Haha! Anyways... There are many variations to this combo, but I'll talk about that later.
P.S : Sorry for the lack of updates =S It was really slack of me!
Zamool was already one of the scariest creatures in the Crellen Drome. It is because of him, that the Underworld Burn Decks became almost 100% win rate decks and combined with an old favorite banned card, that is... Agitos, Eloquent Motivator, Zamool will be comfirmed attacked so that his ability kicks in with full effect. Zamool will also gain Intimidate Courage 20 and Intimidate Power 20, a useful bonus, I would say. So simple and basic (Way I like it), Agitos "motivates" or uses his ability, so that the opponent is forced to attack Zamool (YES!!!!) and we can cast our burn mugic in any way we like without worries! Yess!!!!
Now the variation of this combination, is the exclusive, almost forgotten Ultra Rare battlegear, "Algal Wings of Attraction". This battlegear is another one of the battlegears that "forces" your opponents to attack a particular creature providing its face-up. Algals unfortunately does not start combat, flipped up. So you have to flip it, just to use its ability. So of course, not the best alternative... Though its the only option for now, since Agitos is banned. But offline... Don't hesitate to use Agitos, then you can give Zamool, Fire Element from the battlegear.
P.S : Sorry for the lack of updates =S It was really slack of me!
Zamool was already one of the scariest creatures in the Crellen Drome. It is because of him, that the Underworld Burn Decks became almost 100% win rate decks and combined with an old favorite banned card, that is... Agitos, Eloquent Motivator, Zamool will be comfirmed attacked so that his ability kicks in with full effect. Zamool will also gain Intimidate Courage 20 and Intimidate Power 20, a useful bonus, I would say. So simple and basic (Way I like it), Agitos "motivates" or uses his ability, so that the opponent is forced to attack Zamool (YES!!!!) and we can cast our burn mugic in any way we like without worries! Yess!!!!
Now the variation of this combination, is the exclusive, almost forgotten Ultra Rare battlegear, "Algal Wings of Attraction". This battlegear is another one of the battlegears that "forces" your opponents to attack a particular creature providing its face-up. Algals unfortunately does not start combat, flipped up. So you have to flip it, just to use its ability. So of course, not the best alternative... Though its the only option for now, since Agitos is banned. But offline... Don't hesitate to use Agitos, then you can give Zamool, Fire Element from the battlegear.
Tuesday, August 24, 2010
Test-Deck Number 1: I am Aa'une
No Pictures this time, sorry =D! I'm in a rush to go to Dreamworld =P
I am Aa'une!
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1. Nunk'Worn - Algals Wings of Attraction
2. Aa'une the Oligarch - Baton of Aa'une
3. Raquanni - Mirrors of Misplacement
4. Fla'gamp - Bi-Mowercycle
5. Aval'Par - Bi-Mowercycle
6. Bahrakatan, The Coralsmith- Orb of Foresight
Mugic
2x Gear Glissando
1x Calling of Aa'une
1x Denial Refrain from the Deep
1x Tonal Destruction
1x March of the M'arrilian Minions
Attacks
2x Rainspears
2X FluidMight
2x Rage of Aa'une
2x Flood Force
1x Invader's Tactics
1x Primal Smash
2x Thermo Rings
2x Burning Rain
2x Inner Flood
2x Sleet Slide
2x Aqua Recoil
Locations
2x The Oligarch's Path
2x Castle Bodhran
2x Vidav's Reflectorium
2x Everrain
1x Lake Blakeer
1x Open Doors of the Deepmines
The way the deck works:
~Basically~
Raquanni will cast the Gear Glissando's on himself first, to flip the Mirrors of Misplacement up. If it is your opponent's attack, flip the Algal Wings of Attraction with your second Gear Glissando - Pick up an attack card and discard it - due to Mirrors of Misplacement. If its your attack, flip The Coralsmith's Orb of Foresight, so that when combat begins, you can cycle through even more. ~P.S depends on your situation - i.e flip bronzeflight down, if opposition has one instead of the Mirrors of Misplacement etc. etc.
On your attack, Sacrifice the 2 Bi-Mowercycles, allowing Aa'une to head straight to the backlines of the opposition army against a creature probably with 50 or less Energy. Aa'une will have averagely 55e, water 5 and a slightly modified attack deck...
On your opponent's attack, Nunk'Worn will be attacked and you fight back gaining counters on both Nunk'Worn and Fla'gamp.
On both, when Nunk'Worn gets 3{}, cast the March of M'arrilian Minions Mugic to give Raquanni 2{}, on your attack, this is a water 10 + water 5 on Aa'une (Water 15) and P.S: you can also cast Tonal Destruction to rid of any denying if not annoying mugic paid by Nunk'Worn of course... It's pretty straightforward from there, Tonal Destruction to rid of mugic, Denial Refrain of the Deep to cancel out any other denying Mugic. The Rage of Aa'une should be brought out pretty quickly. So yea...
I am Aa'une!
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1. Nunk'Worn - Algals Wings of Attraction
2. Aa'une the Oligarch - Baton of Aa'une
3. Raquanni - Mirrors of Misplacement
4. Fla'gamp - Bi-Mowercycle
5. Aval'Par - Bi-Mowercycle
6. Bahrakatan, The Coralsmith- Orb of Foresight
Mugic
2x Gear Glissando
1x Calling of Aa'une
1x Denial Refrain from the Deep
1x Tonal Destruction
1x March of the M'arrilian Minions
Attacks
2x Rainspears
2X FluidMight
2x Rage of Aa'une
2x Flood Force
1x Invader's Tactics
1x Primal Smash
2x Thermo Rings
2x Burning Rain
2x Inner Flood
2x Sleet Slide
2x Aqua Recoil
Locations
2x The Oligarch's Path
2x Castle Bodhran
2x Vidav's Reflectorium
2x Everrain
1x Lake Blakeer
1x Open Doors of the Deepmines
The way the deck works:
~Basically~
Raquanni will cast the Gear Glissando's on himself first, to flip the Mirrors of Misplacement up. If it is your opponent's attack, flip the Algal Wings of Attraction with your second Gear Glissando - Pick up an attack card and discard it - due to Mirrors of Misplacement. If its your attack, flip The Coralsmith's Orb of Foresight, so that when combat begins, you can cycle through even more. ~P.S depends on your situation - i.e flip bronzeflight down, if opposition has one instead of the Mirrors of Misplacement etc. etc.
On your attack, Sacrifice the 2 Bi-Mowercycles, allowing Aa'une to head straight to the backlines of the opposition army against a creature probably with 50 or less Energy. Aa'une will have averagely 55e, water 5 and a slightly modified attack deck...
On your opponent's attack, Nunk'Worn will be attacked and you fight back gaining counters on both Nunk'Worn and Fla'gamp.
On both, when Nunk'Worn gets 3{}, cast the March of M'arrilian Minions Mugic to give Raquanni 2{}, on your attack, this is a water 10 + water 5 on Aa'une (Water 15) and P.S: you can also cast Tonal Destruction to rid of any denying if not annoying mugic paid by Nunk'Worn of course... It's pretty straightforward from there, Tonal Destruction to rid of mugic, Denial Refrain of the Deep to cancel out any other denying Mugic. The Rage of Aa'une should be brought out pretty quickly. So yea...
Monday, August 23, 2010
Hotekk Drome Series Part 2
Alright, now we have the Hotekk Drome Series Part Two!!!
In this section, we will be talking about the terrifying Blade and the some-what scary sight of a Bodal's Dagger
Bladez
These guys deserve a topic to themselves... as they can be almost used in any deck! Any attack they play that would deal 0 damage... deals 15 damage instead! This ability ensures that the minimum damage Bladez can do is 5 and the maximum is well... close to infinite lol!
In masters, these guys are pretty easy to defeat, because of mugic and abilities etc. But in Hotekk or apprentice, they become much harder to take down... =(
Alright, if you saw Bladez in a hotekk battle, it is almost garunteed that the Bladez has a Kha'rall Husk Armor. That gear works with Bladez like ... as the americans call it PB & J. I'm assuming it means Peanut Butter and Jelly. Anyways... The first thing, you want to do against a Bladez, is to shut down it's Kha'rall Husk Armor. This means Olkiex Apron, Gear Grinds, Aerosions etc. etc. These practically take down 45%-50% of Bladez total energy, which from there on, you have to defeat on your own =). The main point in defeating him is... Don't be intimidated by him, shut down his gear, and he'll fall like the rest of the Underworlders. I've beaten tons of him with my regular creatures like Tangath Toborn, Gronmor, Ikub'Ra... He is a rare for a reason after all =D!
The Skimpy Little Bodal's Dagger
Insert Creature Insert Creature
Bodal's Dagger Bodal's Dagger
Insert Creature
Insert Battlegear
First introduced by TCDOP.com (R.I.P 2010 xD) this little dagger has led the way to many, "Dagger" Decks. The most poweful ones are Ursis, Ursis, Ajara (1,2,3) and showcases one of the most unstoppable deck known to the Hotekk Drome. These dagger decks are not easily thwarted, they can't be stopped by Numid Voidlands, they aren't fazed by Phobia Plates and they really aren't scared of losing their Stat Checks and Challenges. But as they are called "Dagger" Decks, we can safely assume their fear of losing their daggers. Classic Dagger Attack Builds include the ever scary Heptagon Hail, the Ultra Primal Smash and Tribe-cist attack Xenocentric Wrath. These attacks combined will make to them have various 0 Build Points which will won't deal much or any damage if you had shut down their gear (ex. Aftermath Feint xD). So my advice, to countering these decks is to shut down their battlegear ^.^! Note: This is kinda of a repeat lol!! Other than shutting down the Dagger, if they are using the Ursis, Ursis, Ajara option, you can Range+Swift and strike down Ajara to make it fair weather for a while... But like the Ixxik Ixxik Ailav deck... Don't expect it to be beaten so easily... NOTE: Not unbeatable =D
So Basically if you want to Succeed in the Hotekk Drome
In this section, we will be talking about the terrifying Blade and the some-what scary sight of a Bodal's Dagger
Bladez
These guys deserve a topic to themselves... as they can be almost used in any deck! Any attack they play that would deal 0 damage... deals 15 damage instead! This ability ensures that the minimum damage Bladez can do is 5 and the maximum is well... close to infinite lol!
In masters, these guys are pretty easy to defeat, because of mugic and abilities etc. But in Hotekk or apprentice, they become much harder to take down... =(
Alright, if you saw Bladez in a hotekk battle, it is almost garunteed that the Bladez has a Kha'rall Husk Armor. That gear works with Bladez like ... as the americans call it PB & J. I'm assuming it means Peanut Butter and Jelly. Anyways... The first thing, you want to do against a Bladez, is to shut down it's Kha'rall Husk Armor. This means Olkiex Apron, Gear Grinds, Aerosions etc. etc. These practically take down 45%-50% of Bladez total energy, which from there on, you have to defeat on your own =). The main point in defeating him is... Don't be intimidated by him, shut down his gear, and he'll fall like the rest of the Underworlders. I've beaten tons of him with my regular creatures like Tangath Toborn, Gronmor, Ikub'Ra... He is a rare for a reason after all =D!
The Skimpy Little Bodal's Dagger
Insert Creature Insert Creature
Bodal's Dagger Bodal's Dagger
Insert Creature
Insert Battlegear
First introduced by TCDOP.com (R.I.P 2010 xD) this little dagger has led the way to many, "Dagger" Decks. The most poweful ones are Ursis, Ursis, Ajara (1,2,3) and showcases one of the most unstoppable deck known to the Hotekk Drome. These dagger decks are not easily thwarted, they can't be stopped by Numid Voidlands, they aren't fazed by Phobia Plates and they really aren't scared of losing their Stat Checks and Challenges. But as they are called "Dagger" Decks, we can safely assume their fear of losing their daggers. Classic Dagger Attack Builds include the ever scary Heptagon Hail, the Ultra Primal Smash and Tribe-cist attack Xenocentric Wrath. These attacks combined will make to them have various 0 Build Points which will won't deal much or any damage if you had shut down their gear (ex. Aftermath Feint xD). So my advice, to countering these decks is to shut down their battlegear ^.^! Note: This is kinda of a repeat lol!! Other than shutting down the Dagger, if they are using the Ursis, Ursis, Ajara option, you can Range+Swift and strike down Ajara to make it fair weather for a while... But like the Ixxik Ixxik Ailav deck... Don't expect it to be beaten so easily... NOTE: Not unbeatable =D
So Basically if you want to Succeed in the Hotekk Drome
- Try not to rely on battlegear - This applies specially in Apprentice. If you're battlegear if shut-down... you're down for the count...
- Try not to build a deck vulnerable to Range+Swift - which Kolmo, Takinom, Shadow Knight and other various evil minions have.
- Don't rely on one type of attack. Use a variety (with the exception of dagger decks), if you use a single type of attack i.e Elemental, then if a location like Numid Voidlands or a battlegear like Phobia Plates shows up... You're in trouble.
- Fit your playing style - So you can have fun and you know what you're doing o.o?! lol!
Saturday, August 21, 2010
My Take on a deck without Ultras... Yikes!
Decks these days, use various different Ultra Rares to achieve different things... The Heat Cannon to win the game, Chaor (Dawn of Perim) for his magnificent 3 counters and a mass seventy-five energy or Maxxor, Protector of Perim for his overwhelming ability.
Recently, awesome has challenged me... to build a deck without Ultras... So I made one. Mixed, just for fun so... Here goes.
Mixed (Minus Underworlders =P)
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1. Klencka, Avenger - Drilldozer, Customized Rig
2. Akkerbal - Armbands of Lore
3. Klencka, Avenger - Oliex Apron
4. Kepiaan, Danian Lieutenant - Bronzeflight
5. Vidav, Master Strategist - Mugician's Tuning Fork
6. Jorre, Mipedian Lieutenant - Mipedian Balladeer's Flute
Attacks
2x Shadow Strike
2x Valor Continuum
2x Sunder Ground
2x Earth Pulse
2x Daunting Bravery
2x Mineral Mayhen
2x Invader's Tactics
2x Rustoxic
2x Charge of the Brave
2x Tectostike
Mugic
2x Iflar's Improvisation
1x Ode of Obscurity
1x Strain of Infection
1x Fanfare of the Vanishing
1x Cadence Clash/Refrain of Denial (Overworld One)
Locations
2x Castle Bodhran
2x Dranakis Threshold
2x The Northrange, Highground
2x Rao'Pahh Sakk Chimegrid
2x Gorram's Briefing
Notes:
This deck is divided into different stages.
Set-Up Stage
Alright, Klencka, Avenger is the main warrior of this army, just in case you wanted to know =P! Okay! Well, first step is to Obe of Obsurity and infect 4 creatures (using 2{} paid by Vidav). Then, cast Strain of Infection (Any Danian can cast this so...) and un-infect 3 creatures and give the counters to Vidav. So Vidav will have 4{} and Jorre will have 2{}.
Now that Set-up is complete --> Battle Stage
Klencka, Avenger is going to get Invisibility Strike 30 (Take a guess how? xD) by Iflar's Improvisation. So that it will gain 30 Energy! When you're out of "Mojo", you can play a Fanfare of the Vanishing Mugic
Akkerbal is so anti-mipedian, its almost funny! He has Earth and thanks to his battlegear, he's going to gain a surge in courage! So he can play most attacks Klencka can play.
Now those are your warriors, Jorre can Range+Swift them, in case you haven't noticed. Which is awesome! Kepiaan defends your two muges and yea... Rest is pretty Self-explanitory
That's my deck!~
Recently, awesome has challenged me... to build a deck without Ultras... So I made one. Mixed, just for fun so... Here goes.
Mixed (Minus Underworlders =P)
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6
1. Klencka, Avenger - Drilldozer, Customized Rig
2. Akkerbal - Armbands of Lore
3. Klencka, Avenger - Oliex Apron
4. Kepiaan, Danian Lieutenant - Bronzeflight
5. Vidav, Master Strategist - Mugician's Tuning Fork
6. Jorre, Mipedian Lieutenant - Mipedian Balladeer's Flute
Attacks
2x Shadow Strike
2x Valor Continuum
2x Sunder Ground
2x Earth Pulse
2x Daunting Bravery
2x Mineral Mayhen
2x Invader's Tactics
2x Rustoxic
2x Charge of the Brave
2x Tectostike
Mugic
2x Iflar's Improvisation
1x Ode of Obscurity
1x Strain of Infection
1x Fanfare of the Vanishing
1x Cadence Clash/Refrain of Denial (Overworld One)
Locations
2x Castle Bodhran
2x Dranakis Threshold
2x The Northrange, Highground
2x Rao'Pahh Sakk Chimegrid
2x Gorram's Briefing
Notes:
This deck is divided into different stages.
Set-Up Stage
Alright, Klencka, Avenger is the main warrior of this army, just in case you wanted to know =P! Okay! Well, first step is to Obe of Obsurity and infect 4 creatures (using 2{} paid by Vidav). Then, cast Strain of Infection (Any Danian can cast this so...) and un-infect 3 creatures and give the counters to Vidav. So Vidav will have 4{} and Jorre will have 2{}.
Now that Set-up is complete --> Battle Stage
Klencka, Avenger is going to get Invisibility Strike 30 (Take a guess how? xD) by Iflar's Improvisation. So that it will gain 30 Energy! When you're out of "Mojo", you can play a Fanfare of the Vanishing Mugic
Akkerbal is so anti-mipedian, its almost funny! He has Earth and thanks to his battlegear, he's going to gain a surge in courage! So he can play most attacks Klencka can play.
Now those are your warriors, Jorre can Range+Swift them, in case you haven't noticed. Which is awesome! Kepiaan defends your two muges and yea... Rest is pretty Self-explanitory
That's my deck!~
Thursday, August 19, 2010
As the Chaotic Tournament draws to a close...
Well, if you guys don't know this, I'm up to the Quarter-Finals in a Chaotic Tournament and I can use any deck I have (offline only of course!) and I'm going to pick the Overworld Tribe. (P.S: This is a 6v6 Masters tournament so yea).
I'm going to post my offline deck as a video (I took on my phone so not very good quality) anyway yea, rate & comment will be greatly appreciated
Alright, erm this is new to me (sorta), so don't blame me I missed out on something or something of the sort =S! Erm next post, will be a deck that is Ultra-Free as to aweome's request and when I recover from my cold, I'll continue the Hotekk Series.
Oh yea, any comments on my deck! Should be made so I can win the tourny! xD
If you're capped, text version under comments!!
That's my deck!~
I'm going to post my offline deck as a video (I took on my phone so not very good quality) anyway yea, rate & comment will be greatly appreciated
Alright, erm this is new to me (sorta), so don't blame me I missed out on something or something of the sort =S! Erm next post, will be a deck that is Ultra-Free as to aweome's request and when I recover from my cold, I'll continue the Hotekk Series.
Oh yea, any comments on my deck! Should be made so I can win the tourny! xD
If you're capped, text version under comments!!
That's my deck!~
A small cost for a big dude!
Firstly, let me say, I AM going to continue the Hotekk Drome Series... Just not yet, I'll do it when I feel more up to it=P, Anyways, I have a headache right now, and thought about how a small pill of Panadol makes it all seem awesome... So... Here's a deck called, "A Small Cost for a Big Dude"
A Small Cost of a Big Dude
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1. Titanix -Ravita Flower
2. Khorror - Xerium Armor --> cheap alternative: Sandstorm Shroud
3. Titanix - Ravita Flower
4. Savell - Mipedian Balladeer's Flute
5. Ailav - Bronzeflight
6. Headmaster Ankhyja, Seeker of the Art - Weightless Energy Vessel
Mugic
2x Melody of Mirage
2x Trills of Dimunition
1x Gear Glissando
1x Notes of Neverwhere
Attacks (Too tired to make one... but I'll try my best)
2x Reactive Resolution
2x Poison Sphere
2x Daunting Bravery
2x Shadow Strike
2x Velocitrap
2x Braveglint
2x Charge of the Brave/Acceleration
2x Hammer Dash
2x Aftermath Feint
2x Valor Continuum/Unbalanced Charge
Locations
Erm... use your staple/normal Mipedian locations - i.e Mipedim Mirage, Oasis etc. etc. Don't forget Numid Voidlands =D
Okay... This deck is pretty simple and almost a duplicate of my last deck... Titanix (so good creature), intimidates SPEED and COURAGE by 50! 50! ZOMG! 50!!!! That brings maxxor down to 70 courage if he had maximum!! Wow! Anyways Titanix has a Ravita Flower to sacrifice so that Savell eliminates ALL of Khorror's recklessness (as Savell has 2{}+1{} (Balladeer's) + 2{} (Ravita) thus = 5{} = 50 recklessness) and if that wasn't enough, You have a second Ravita Flower to show the opponent's, who's boss! Use your counters wisely like on their 3,4,5 Build Point attacks, use Melody of Mirage! This deck is based on stats so your Numid Voidlands take full effect xD!
Now unto the MAIN point of the deck... Khorror has 0 Recklessness, thanks to a single conjuror (called Savell), takes 5 less damage (From Ailav) and has 130 Energy (average). Give him an armor he can't even fit into (called Xerium), and he more or less takes 15 damage every shot. That's going to take a while to eliminate... Now Titanix on the other hand, has 65e with the strongest Intimidation in the game! He's gonna win Stat Check and Challenges pretty easy...
Once again, Ailav defends Savell and Headmaster Ankhyja defends them from Mugic (except the Warbeasts, but they aren't going to die that easy =D).
Other tricks you may try
EDIT: Please comment on these! Then I know what you actually think of it xD! If you don't know to comment click the probably "0 comments" button below if not, the "XX comments" button xD! Where X is a number
That's my deck!~
A Small Cost of a Big Dude
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1. Titanix -Ravita Flower
2. Khorror - Xerium Armor --> cheap alternative: Sandstorm Shroud
3. Titanix - Ravita Flower
4. Savell - Mipedian Balladeer's Flute
5. Ailav - Bronzeflight
6. Headmaster Ankhyja, Seeker of the Art - Weightless Energy Vessel
Mugic
2x Melody of Mirage
2x Trills of Dimunition
1x Gear Glissando
1x Notes of Neverwhere
Attacks (Too tired to make one... but I'll try my best)
2x Reactive Resolution
2x Poison Sphere
2x Daunting Bravery
2x Shadow Strike
2x Velocitrap
2x Braveglint
2x Charge of the Brave/Acceleration
2x Hammer Dash
2x Aftermath Feint
2x Valor Continuum/Unbalanced Charge
Locations
Erm... use your staple/normal Mipedian locations - i.e Mipedim Mirage, Oasis etc. etc. Don't forget Numid Voidlands =D
Okay... This deck is pretty simple and almost a duplicate of my last deck... Titanix (so good creature), intimidates SPEED and COURAGE by 50! 50! ZOMG! 50!!!! That brings maxxor down to 70 courage if he had maximum!! Wow! Anyways Titanix has a Ravita Flower to sacrifice so that Savell eliminates ALL of Khorror's recklessness (as Savell has 2{}+1{} (Balladeer's) + 2{} (Ravita) thus = 5{} = 50 recklessness) and if that wasn't enough, You have a second Ravita Flower to show the opponent's, who's boss! Use your counters wisely like on their 3,4,5 Build Point attacks, use Melody of Mirage! This deck is based on stats so your Numid Voidlands take full effect xD!
Now unto the MAIN point of the deck... Khorror has 0 Recklessness, thanks to a single conjuror (called Savell), takes 5 less damage (From Ailav) and has 130 Energy (average). Give him an armor he can't even fit into (called Xerium), and he more or less takes 15 damage every shot. That's going to take a while to eliminate... Now Titanix on the other hand, has 65e with the strongest Intimidation in the game! He's gonna win Stat Check and Challenges pretty easy...
Once again, Ailav defends Savell and Headmaster Ankhyja defends them from Mugic (except the Warbeasts, but they aren't going to die that easy =D).
Other tricks you may try
- Use Appelai - he gains {} when opponent casts mugic on your warbeasts... and has Savell's ability, pretty sweet, if only he had 1 more {}.
- Fighter's Fanfare... I cannot emphasize how good this mugic is...
- IMPROVE IT! Every deck is made to be improved so yea...
EDIT: Please comment on these! Then I know what you actually think of it xD! If you don't know to comment click the probably "0 comments" button below if not, the "XX comments" button xD! Where X is a number
That's my deck!~
Tuesday, August 17, 2010
Hotekk Drome
Everyone plays the Hotekk dromes 'cause the matches there are the fastest... However with everyone using Meta-Decks, one can only hope to be in the top 10, they have to counter it...
This is a rather basic guide on how to counter them =D!
Meta-Deck Version 1:
Ikub'Ra Xis'torq
Erak'Tabb
(Other versions include, Mik'Bannin, Xis'torq, Gal'drad --- Vitar'Zu, Xis'Torq, Jus'hebben --- Rol'doi, Neu'thar, Xis'torq or the recently popular Gimwei Gimwei Erak'Tabb decks)
Things you will notice about this deck: Depending on the Kha'rall and Chieftains, they mostly run a single type of disciplines attacks i.e Power Attacks, Speed Attacks etc. and in particular the ones that hurt your creatures the most are those that read Challenge *insert discipline* XX: Deal XX damage, like Mind Razor (my pic), Mind Mash, Prowl Strike and Acceleration. These attacks are further powered by their respective Chieftain's ability "Attacks played by creatures gain Challenge *insert Discipline* 50: Deal 10 damage. So what's an easiest way to make a comeback at this deck? Using Phobia Plates... I'm suprised I rarely see them running around in the Hotekk Drome considering how useful they are... I mean... That battlegear may be Super Rare but still... Being able to shut down MAJORITY of this deck's attacks, i mean... Wow!! Let's not forget the Cheiftains are going to hold some Supercharged Alterants which means Windslashes may come in handy. Yes, you heard me right, Windslashes... They are the opposite of Gear Grind remember? I'm beginning to put them in my deck after facing MANY supercharged alterant, mipedian fulgurites and destructozooka decks. If they don't draw Gear Grind fast... well... They're doomed... =P.
Meta-Deck Version 2:
Ixxik Ixxik
Ailav
(No other versions yet =P)
This deck is one of the best in Hotekk which everyone is beginning to abuse due to its awesomely high energy allowing it the capability to get in a lot of attacks and deal a lot of damage on your creatures. To beat the two Ixxiks, you're going to need everything playing into your favor, so here goes... First, you're going to need to take down Ailav. He's reducing every attack taken by 5. This may not seem much but after 3 attacks, note that he's reduced 15 damage which is about a fifth of Ixxik's total energy, which you definately want to get in.
So you're needing a creature with Swift 1 at least and give him a Skeletal Steed AND allowing to sit at the back, cheap alternative: Kolmo/Ruhban - Expensive alternative: Takinom, Shadow Knight. A good Ixxik deck will focus on Stat Checks which means there are no counters to that other than reducing his stats, while a bad ixxik deck focuses on half elemental and occasional stat challenges which would be shut down quickly by both Phobia Plates and Numid Voidlands. So as I said, against a good Ixxik deck, you're going to need everything u got... But then again, the number of good Ixxik decks are fairly few so you don't really have to worry about them yet... Also, another advice is to use Olkiex's Apron - that piece of cloth shuts down Xerium Armor in case Ixxiks got 'em to help you pull out another win!
Meta-Deck Type 3:
XXX Headmaster
XXX
Where XXX = Mipedian probably with Invisibility.
This deck has suddenly got very uncommon ever since, Headmaster Ankhyja has been errated so that Spectral Viewer and Forest of Life, Aichyyls cancels his invisibility which is pretty sad in my opinion. So to counter this deck run a couple of Forest of Life Aichyys or anything to cancel invisibility like Rasbma Darini's ability.
So, to sum up everything, to counter 3 of the "better" Hotekk Decks, try running stuff like Phobia Plates and Windslashes cause they are just plain awesome. Images below, courtesy of Chaoticgame.com
P.S: Please do comment via Blog =D and also, I do realize there are way more Hotekk Metas but right now, I'm going with the basics before I go on and do other more complex decks
EDIT: Very Excellent Point by Happyman456 ~ Kolmo can be replaced by Noaz who is probably even better and yea =D. Thanks!
This is a rather basic guide on how to counter them =D!
Meta-Deck Version 1:
Ikub'Ra Xis'torq
Erak'Tabb
(Other versions include, Mik'Bannin, Xis'torq, Gal'drad --- Vitar'Zu, Xis'Torq, Jus'hebben --- Rol'doi, Neu'thar, Xis'torq or the recently popular Gimwei Gimwei Erak'Tabb decks)
Things you will notice about this deck: Depending on the Kha'rall and Chieftains, they mostly run a single type of disciplines attacks i.e Power Attacks, Speed Attacks etc. and in particular the ones that hurt your creatures the most are those that read Challenge *insert discipline* XX: Deal XX damage, like Mind Razor (my pic), Mind Mash, Prowl Strike and Acceleration. These attacks are further powered by their respective Chieftain's ability "Attacks played by creatures gain Challenge *insert Discipline* 50: Deal 10 damage. So what's an easiest way to make a comeback at this deck? Using Phobia Plates... I'm suprised I rarely see them running around in the Hotekk Drome considering how useful they are... I mean... That battlegear may be Super Rare but still... Being able to shut down MAJORITY of this deck's attacks, i mean... Wow!! Let's not forget the Cheiftains are going to hold some Supercharged Alterants which means Windslashes may come in handy. Yes, you heard me right, Windslashes... They are the opposite of Gear Grind remember? I'm beginning to put them in my deck after facing MANY supercharged alterant, mipedian fulgurites and destructozooka decks. If they don't draw Gear Grind fast... well... They're doomed... =P.
Meta-Deck Version 2:
Ixxik Ixxik
Ailav
(No other versions yet =P)
This deck is one of the best in Hotekk which everyone is beginning to abuse due to its awesomely high energy allowing it the capability to get in a lot of attacks and deal a lot of damage on your creatures. To beat the two Ixxiks, you're going to need everything playing into your favor, so here goes... First, you're going to need to take down Ailav. He's reducing every attack taken by 5. This may not seem much but after 3 attacks, note that he's reduced 15 damage which is about a fifth of Ixxik's total energy, which you definately want to get in.
So you're needing a creature with Swift 1 at least and give him a Skeletal Steed AND allowing to sit at the back, cheap alternative: Kolmo/Ruhban - Expensive alternative: Takinom, Shadow Knight. A good Ixxik deck will focus on Stat Checks which means there are no counters to that other than reducing his stats, while a bad ixxik deck focuses on half elemental and occasional stat challenges which would be shut down quickly by both Phobia Plates and Numid Voidlands. So as I said, against a good Ixxik deck, you're going to need everything u got... But then again, the number of good Ixxik decks are fairly few so you don't really have to worry about them yet... Also, another advice is to use Olkiex's Apron - that piece of cloth shuts down Xerium Armor in case Ixxiks got 'em to help you pull out another win!
Meta-Deck Type 3:
XXX Headmaster
XXX
Where XXX = Mipedian probably with Invisibility.
This deck has suddenly got very uncommon ever since, Headmaster Ankhyja has been errated so that Spectral Viewer and Forest of Life, Aichyyls cancels his invisibility which is pretty sad in my opinion. So to counter this deck run a couple of Forest of Life Aichyys or anything to cancel invisibility like Rasbma Darini's ability.
So, to sum up everything, to counter 3 of the "better" Hotekk Decks, try running stuff like Phobia Plates and Windslashes cause they are just plain awesome. Images below, courtesy of Chaoticgame.com
P.S: Please do comment via Blog =D and also, I do realize there are way more Hotekk Metas but right now, I'm going with the basics before I go on and do other more complex decks
EDIT: Very Excellent Point by Happyman456 ~ Kolmo can be replaced by Noaz who is probably even better and yea =D. Thanks!
Monday, August 16, 2010
Celebration!
For obtaining 5 followers, I'm going to post a special something for all of you =D! A probably discovered but awesome common - rare combo (Except for one Super Rare, but he's quite easy to get) that can be used in any type of match what-so-ever! By the way, I'm going to let you guys handle the attacks, mugic and locations 'cause the possibilities that you can put together are endless! But I will post MY version of this deck. (Inspired by tournament on Sunday)
The Flames that scared Chaor xD
First off, you gotta know this dude impresses me to NO End! He has high power, outperform power 5 and the chance of reducing his recklessness to 0, and that's not all! He even has one Mugic Counter!!!
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45
6
1. Anarkiar - Sun Chariot of Kehn-Sep
2. Loderool - Aspect Amplifier: Might
3. Anarkiar - Sun Chariot of Kehn-Sep
4. Magmon, Engulfed - Bi-Mowercycle
5. Magmon, Engulfed - Mipedian Balladeer's Flute
6. Akkalbi - Weightless Energy Vessel
Attacks
2x Fireram
2x Consuming Flame
2x Force Strike
2x Consuming Carnage
2x Flashwarp
2x Powercut
2x Gladiator's Fire
2x Ash Torrent
2x Clashjet
2x Primordial Rage
Mugic
2x Canon of Casualty
1x Melody of Mirage
1x Trills of Dimunition
2x Discord of Flame
Locations
2x Lava Pond
2x Underworld Colloseum
2x The Pits
2x Mipedim Mirage
2x Brawler's Burrow
Alright, simple and straightforward, Anarkiar has no recklessness, fire 10 and Outperform Power 5, Loderool has Fire 15, Ourperform Power 5. Both are pretty nasty pieces of machinery... Anarkiar's reliant on his battlegear so if something goes wrong, cast Discord of Flame on him... You can range-swift either of your fighters via Bi-Mowercycle and Akkalbi takes care of most recklessness... So yea, best used Apprentice, can be used in Masters
That's my deck ~
The Flames that scared Chaor xD
First off, you gotta know this dude impresses me to NO End! He has high power, outperform power 5 and the chance of reducing his recklessness to 0, and that's not all! He even has one Mugic Counter!!!
123
45
6
1. Anarkiar - Sun Chariot of Kehn-Sep
2. Loderool - Aspect Amplifier: Might
3. Anarkiar - Sun Chariot of Kehn-Sep
4. Magmon, Engulfed - Bi-Mowercycle
5. Magmon, Engulfed - Mipedian Balladeer's Flute
6. Akkalbi - Weightless Energy Vessel
Attacks
2x Fireram
2x Consuming Flame
2x Force Strike
2x Consuming Carnage
2x Flashwarp
2x Powercut
2x Gladiator's Fire
2x Ash Torrent
2x Clashjet
2x Primordial Rage
Mugic
2x Canon of Casualty
1x Melody of Mirage
1x Trills of Dimunition
2x Discord of Flame
Locations
2x Lava Pond
2x Underworld Colloseum
2x The Pits
2x Mipedim Mirage
2x Brawler's Burrow
Alright, simple and straightforward, Anarkiar has no recklessness, fire 10 and Outperform Power 5, Loderool has Fire 15, Ourperform Power 5. Both are pretty nasty pieces of machinery... Anarkiar's reliant on his battlegear so if something goes wrong, cast Discord of Flame on him... You can range-swift either of your fighters via Bi-Mowercycle and Akkalbi takes care of most recklessness... So yea, best used Apprentice, can be used in Masters
That's my deck ~
Sunday, August 15, 2010
A Challenge
Let me put this loud and clear to EVERYONE... Posting more than TWICE a day, is something I'm not fond of doing... It may end up with, I don't know 10,000 posts in August lol... That, my friend is scary... So, now I am going to announce that I'm going to post every 2 ~ 3 days =D once... preferrably unless something interesting occurs lol...
Anyways... The main point of this point is behind a story, so if you don't want to listen to it, then just skip straight down to the deck o.o...
My friend, Franklin and I, decided to have a 6v6 Masters match in the Beta Drome, we didn't really know each others decks, so it was kind of a ... no advantage to either side kind of challenge... Anyways we get in the drome and discover he's using a Danian Deck but not an extremely powerful one... So I asked him whether he would like me to design a deck for him... He said, "Yes"... So, I decided to make one for him... He has every card in Zenith of the Hive Set (by the way) with some extra Danians like Elna, Katharaz and Nimmei... This is sorta a challenge for me as... well I'm not a Danian Player and I'm not used to playing Danians so I have to use full-on theory and pray it works xD
Danian v.1 (Sorry not very creative wiht the name here...)
Alrite so if you can't really see what I did on Paint 'cause too lazy to open Fireworks xD... The deck is
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6
1.Makanaz - Danian Carapace
2.Elna - Danian Carapace
3.Katharaz - Citadel Fragments
4.Nimmei (MI) - Citadel Fragments
5.Illexia, Danian Queen - Weightless Energy Vessel
6.Mhein - The Doomhammer
Attacks
2x Mandiblor's Might
2x Geyser Gush
2x Swarming Destruction
2x Infectious Implosion
2x Rustoxic
1x Primal Smash
1x Landgore
2x Ice Disks
2x Liquescent Swirl
2x Sunder Ground
2x Flood Force
Mugic
2x Infectious Melody
1x Purge Dirge
1x Strain of Infection
2x Song of Resilience
Locations
2x The Infectorium
2x Mipedim Mirage
2x The Darkened Dunes
2x Mount Pillar, Resevoir
2x Oipont's Lookout
Of course, they'll be changes here and there, example... I know for certain Franklin doesn't have Primal Smash... So maybe he can replace it with something like Squeeze Play to bring out his Ice Disks...
Anyways Simple, Straightforward... You want to start infecting creatures... Elna gets defender so Elna will be defeated first... Move Makanaz to where Elna was and voila! Makanaz gets Defender and dies as well
LOL!
Okay well... IF you are reading this... Here's my suggestion... In my deck I've put Katharaz and Nimmei BOTH with Citadel Fragments when in truth I meant give one or two Mandiblor's Crowns... But, kinda forgot about the battlegear and the point of Makanaz 'til after I made the deck so... Haha to me...
Well Franklin if your reading this and got 2 Mandiblor's Crown... Don't follow the picture HAHAHA! Okay moving on... After infecting 3 creatures, you wanna cast Strain of Infection with Illexia to gain a nice 3{} or {}{}{} bonus which is nice either way you slice it =D! Then your Purge Durge will deal a lotta damage xD! Anyways any FAQ please post... I feel sorta distracted so can't fully concentrate o.S
Anyways... The main point of this point is behind a story, so if you don't want to listen to it, then just skip straight down to the deck o.o...
My friend, Franklin and I, decided to have a 6v6 Masters match in the Beta Drome, we didn't really know each others decks, so it was kind of a ... no advantage to either side kind of challenge... Anyways we get in the drome and discover he's using a Danian Deck but not an extremely powerful one... So I asked him whether he would like me to design a deck for him... He said, "Yes"... So, I decided to make one for him... He has every card in Zenith of the Hive Set (by the way) with some extra Danians like Elna, Katharaz and Nimmei... This is sorta a challenge for me as... well I'm not a Danian Player and I'm not used to playing Danians so I have to use full-on theory and pray it works xD
Danian v.1 (Sorry not very creative wiht the name here...)
Alrite so if you can't really see what I did on Paint 'cause too lazy to open Fireworks xD... The deck is
123
45
6
1.Makanaz - Danian Carapace
2.Elna - Danian Carapace
3.Katharaz - Citadel Fragments
4.Nimmei (MI) - Citadel Fragments
5.Illexia, Danian Queen - Weightless Energy Vessel
6.Mhein - The Doomhammer
Attacks
2x Mandiblor's Might
2x Geyser Gush
2x Swarming Destruction
2x Infectious Implosion
2x Rustoxic
1x Primal Smash
1x Landgore
2x Ice Disks
2x Liquescent Swirl
2x Sunder Ground
2x Flood Force
Mugic
2x Infectious Melody
1x Purge Dirge
1x Strain of Infection
2x Song of Resilience
Locations
2x The Infectorium
2x Mipedim Mirage
2x The Darkened Dunes
2x Mount Pillar, Resevoir
2x Oipont's Lookout
Of course, they'll be changes here and there, example... I know for certain Franklin doesn't have Primal Smash... So maybe he can replace it with something like Squeeze Play to bring out his Ice Disks...
Anyways Simple, Straightforward... You want to start infecting creatures... Elna gets defender so Elna will be defeated first... Move Makanaz to where Elna was and voila! Makanaz gets Defender and dies as well
LOL!
Okay well... IF you are reading this... Here's my suggestion... In my deck I've put Katharaz and Nimmei BOTH with Citadel Fragments when in truth I meant give one or two Mandiblor's Crowns... But, kinda forgot about the battlegear and the point of Makanaz 'til after I made the deck so... Haha to me...
Well Franklin if your reading this and got 2 Mandiblor's Crown... Don't follow the picture HAHAHA! Okay moving on... After infecting 3 creatures, you wanna cast Strain of Infection with Illexia to gain a nice 3{} or {}{}{} bonus which is nice either way you slice it =D! Then your Purge Durge will deal a lotta damage xD! Anyways any FAQ please post... I feel sorta distracted so can't fully concentrate o.S
Saturday, August 14, 2010
***SPECIAL***: Promo Card Review
Alright, something special for someone =D... It is a Promo Card Review, on the Legendary Samurai of Crystal Range (Not Cave, Range...), Raimusa!!!
Raimusa is rarely spoken about or shown, though in the animated series, he has a clear japanese accent... He became a Promotional Card that came exclusively with the Prima Guide which made him an an immediate collectable (obviously).
Ahh, good old Raimusa... He is probably one of the rare promotional cards that can actually fight! lol, anyways clearly, he has 2 Elements, Earth and Water which is not bad mix and when he was printed, 60 courage was actually quite good and allowed him to do a lot of attacks. His Energy is a bit average, the basic 50, which would be quite easy to take down in a few hits. But of course, our fierce Samurai friend isn't done yet... he has a Mugic Counter! Wow...
Alright... I would suggest using him with battlegear like Stone Mail which gives him a massive 50 Energy at the cost of his ability... What? He has no ability?? Nice... And coming hand in hand with Stone Mail is the Gigantrooper to give him 70 in all disciplines including Energy... (Note you're aren't really relying on battlegear as he still can fight without it).
Creatures like Rellim, Water Master and Arrthoa, Captain of the Ezoa are other combos you can try with this dude! Don't forget creatures like Herken for free healing to our japanese friend!
P,S ~ Other wierd and wacky combos --->>>> Sword of Khy'at xD! Boost his Speed and Energy xD!
Raimusa is rarely spoken about or shown, though in the animated series, he has a clear japanese accent... He became a Promotional Card that came exclusively with the Prima Guide which made him an an immediate collectable (obviously).
Ahh, good old Raimusa... He is probably one of the rare promotional cards that can actually fight! lol, anyways clearly, he has 2 Elements, Earth and Water which is not bad mix and when he was printed, 60 courage was actually quite good and allowed him to do a lot of attacks. His Energy is a bit average, the basic 50, which would be quite easy to take down in a few hits. But of course, our fierce Samurai friend isn't done yet... he has a Mugic Counter! Wow...
Alright... I would suggest using him with battlegear like Stone Mail which gives him a massive 50 Energy at the cost of his ability... What? He has no ability?? Nice... And coming hand in hand with Stone Mail is the Gigantrooper to give him 70 in all disciplines including Energy... (Note you're aren't really relying on battlegear as he still can fight without it).
Creatures like Rellim, Water Master and Arrthoa, Captain of the Ezoa are other combos you can try with this dude! Don't forget creatures like Herken for free healing to our japanese friend!
P,S ~ Other wierd and wacky combos --->>>> Sword of Khy'at xD! Boost his Speed and Energy xD!
Combo of the Day 2
Someone... requested the answer to the question, How does the Pranker Tanker work? Well... my answer is... The Pranker Tanker is a very unqiue gear with an obviously unique ability that can affect the course of the game, good or bad. So... I will use the Pranker Tanker (which by the way, was given out as a league reward once) in a combo...
FAQ 1: Why don't you use Kolmo, Purified or some other creature with Range + Swift?
ANS 1: Well... First off, Kolmo is practically an Olkiex Apron + Range + Swift... Sure his speed is a little low but other than nothing that serious, (Hint: There's always Owayki). Plus, I really really really like Kolmo, Zenith of the Hive's picture xD!
Combo Name: Kolmo's little Prank
Works Best in: Crellen Drome
Alright, so the Pranker Tanker is a little bit complex... well basically, it starts the game flipped up and you must change the position of two of your creatures. Repeat MUST! xD... Okay so in Crellen Drome, you can mix him with Tiaane, and put Tiaane up in the front with Kolmo in the middle or the back row... You swap Tiaane and Kolmo's position on the board, then sacrifice Tiaane or whatever xD! Okay now, on your turn, Kolmo can use his awesome Range+Swift abilities to fly to the middle row and hit any creatures there and assuming they are muges, you'll win... So now, Kolmo is in their middle row with Tiaane safely in your middle row (or sacrificed, I don't really know what might happen)...
Okay then, its your opponent's turn, CHECK the location... say its Storm Tunnel and your up against a Storm Tunnel Location when you're against a... erm... Bladez/Chaor TF/Takinom SK deck xD. You can swap Kolmo with say... a stronger creature say... Headmaster Ankhyja who will lose Initiative and grab the Strike 10 Bonus for an easy win, with Kolmo back at the front row.
Of course then there will be two options...
1. Slay Kolmo and don't bother Headmaster ~ which will probably result in their second creature in the middle row getting coded due to his Swift + Range capabilities.
2. ATTEMPT an attack on Headmaster Ankhyja ~ which if they lose... will be extremely devastating for them... as you can swap Kolmo with your other front-row creatures and still have Headmaster finish off the ranks etc. etc.
Anyways if that was complicating and you don't understand a WORD of it... You're probably right... It is complex... So I'm gonna give you an easier example of how to use Pranker Tanker...
Example 1: Conjuror-Protection Program
Lay-Out
F
DE
ABC
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45
6
Okay say Blazvatan is at spot E. and you have Savell at spot 5 and Ailav at spot 4... Your opponent has a Maxxor, Protector of Perim at Spot 1. It's your opponent's attack... the location is Fear Valley!!! Oh No!!! You're so doomed!! But wait... Blazvatan has a Pranker Tanker... Using the wacky battlegear, you swap the positions of Blazvatan and Ailav [i.e Blazvatan goes into spot 4. and Ailav appears in spot E] Hence Maxxor has to retreat or attack the Brave Blazvatan in Fear Valley (his own location)... Meanwhile Ailav (who can fight) can attack Spot F. or move to Spot B. or C.
So yes, it is a tricky gear, but can prove devastating if used correctly...
FAQ 1: Why don't you use Kolmo, Purified or some other creature with Range + Swift?
ANS 1: Well... First off, Kolmo is practically an Olkiex Apron + Range + Swift... Sure his speed is a little low but other than nothing that serious, (Hint: There's always Owayki). Plus, I really really really like Kolmo, Zenith of the Hive's picture xD!
Combo Name: Kolmo's little Prank
Works Best in: Crellen Drome
Alright, so the Pranker Tanker is a little bit complex... well basically, it starts the game flipped up and you must change the position of two of your creatures. Repeat MUST! xD... Okay so in Crellen Drome, you can mix him with Tiaane, and put Tiaane up in the front with Kolmo in the middle or the back row... You swap Tiaane and Kolmo's position on the board, then sacrifice Tiaane or whatever xD! Okay now, on your turn, Kolmo can use his awesome Range+Swift abilities to fly to the middle row and hit any creatures there and assuming they are muges, you'll win... So now, Kolmo is in their middle row with Tiaane safely in your middle row (or sacrificed, I don't really know what might happen)...
Okay then, its your opponent's turn, CHECK the location... say its Storm Tunnel and your up against a Storm Tunnel Location when you're against a... erm... Bladez/Chaor TF/Takinom SK deck xD. You can swap Kolmo with say... a stronger creature say... Headmaster Ankhyja who will lose Initiative and grab the Strike 10 Bonus for an easy win, with Kolmo back at the front row.
Of course then there will be two options...
1. Slay Kolmo and don't bother Headmaster ~ which will probably result in their second creature in the middle row getting coded due to his Swift + Range capabilities.
2. ATTEMPT an attack on Headmaster Ankhyja ~ which if they lose... will be extremely devastating for them... as you can swap Kolmo with your other front-row creatures and still have Headmaster finish off the ranks etc. etc.
Anyways if that was complicating and you don't understand a WORD of it... You're probably right... It is complex... So I'm gonna give you an easier example of how to use Pranker Tanker...
Example 1: Conjuror-Protection Program
Lay-Out
F
DE
ABC
123
45
6
Okay say Blazvatan is at spot E. and you have Savell at spot 5 and Ailav at spot 4... Your opponent has a Maxxor, Protector of Perim at Spot 1. It's your opponent's attack... the location is Fear Valley!!! Oh No!!! You're so doomed!! But wait... Blazvatan has a Pranker Tanker... Using the wacky battlegear, you swap the positions of Blazvatan and Ailav [i.e Blazvatan goes into spot 4. and Ailav appears in spot E] Hence Maxxor has to retreat or attack the Brave Blazvatan in Fear Valley (his own location)... Meanwhile Ailav (who can fight) can attack Spot F. or move to Spot B. or C.
So yes, it is a tricky gear, but can prove devastating if used correctly...
Combo of the Day 1
This is my first go at combo of the day, lol... Just remember that combos can be anything as long as the two cards mesh together well or awesome-ly... Note not all combos are new, everything is probably already discovered =D but simply re-pointing it out! Anyways... Here goes...
*P.S This is an expensive combo, so if you can't afford it, don't worry =D
Combo Name: Uksum's New Armor
Works Best in: Hottekk Drome
Uksum has an average of 20 Energy which at first seems pretty low... (P.S: It is), but his ability makes up for it BIG-TIME is used correctly... For instance, in a deck with 2 Ursis' (i.e Dagger/Power Decks), Uksum can gain an average energy of 100 Energy!!! And if your weakest creature has about 65 Energy, he can get to about a grand total of 85 Energy... Uksum then, has a high power of 95 (average) leaving his maximum at 105 power which is scary strong! This means... high energy? High Power, Fire element? Too good to be true xD!
Now say with ALL that privileges, Uksum can only take a maximum damage of 20 per attack (Excluding Marksman Preparation and other non-attack damage related things), that will definitely make Uksum lasts numerous blows to the head. That is the prowess of Uksum and Xerium Armor.
That is only considering that Uksum is NOT Brainwashed... Okay, NOW let's assume Uksum is brainwashed... Smart people would mix him with Xis'Torq, Gal'Drad (I think he's called) and Mik'Bannin. Xis'Torq gives him Element-proof to boost his energy as he isn't holding a Shard. Now... consider that Uksum will have 20e+40e = 60e and assume the opponent has the Chaotic Average of 20e ---> Uksum thus, has 80e which means... he can survive once again, a couple of knocks in the head... But by then, Uksum... will probably won =D hopefully...
So that's Combo of the Day 1
*P.S This is an expensive combo, so if you can't afford it, don't worry =D
Combo Name: Uksum's New Armor
Works Best in: Hottekk Drome
Uksum has an average of 20 Energy which at first seems pretty low... (P.S: It is), but his ability makes up for it BIG-TIME is used correctly... For instance, in a deck with 2 Ursis' (i.e Dagger/Power Decks), Uksum can gain an average energy of 100 Energy!!! And if your weakest creature has about 65 Energy, he can get to about a grand total of 85 Energy... Uksum then, has a high power of 95 (average) leaving his maximum at 105 power which is scary strong! This means... high energy? High Power, Fire element? Too good to be true xD!
Now say with ALL that privileges, Uksum can only take a maximum damage of 20 per attack (Excluding Marksman Preparation and other non-attack damage related things), that will definitely make Uksum lasts numerous blows to the head. That is the prowess of Uksum and Xerium Armor.
That is only considering that Uksum is NOT Brainwashed... Okay, NOW let's assume Uksum is brainwashed... Smart people would mix him with Xis'Torq, Gal'Drad (I think he's called) and Mik'Bannin. Xis'Torq gives him Element-proof to boost his energy as he isn't holding a Shard. Now... consider that Uksum will have 20e+40e = 60e and assume the opponent has the Chaotic Average of 20e ---> Uksum thus, has 80e which means... he can survive once again, a couple of knocks in the head... But by then, Uksum... will probably won =D hopefully...
So that's Combo of the Day 1
Friday, August 13, 2010
Just wanted to thank one and all...
I wish to really take the time now after doing a deck for all 5 of the tribes (Past don't count their tribeless) to thank my followers for all your support! ^.^ What good is a post if it isn't read?
The Power of Mind-Control
Do you all remember the good old days? The days when Dawn of Perim Chaor ruled the dromes? (Not saying he still doesn't xD) The days when Blazvatan was really the Epic Warbeast? The days when Klasp and Stone Mail was an over-average combination?! Those were awesome days...
But then... the Doors of the Deepmines opened... Out poured the M'arrillians, who developed quicker and faster than any other tribe in Chaotic. They brainwashed and corrupted the tribes and used them for total power! Gan'trak with Bladez, Gronmor and Erak'Tabb... The tribes struggled to pull together a come back for their invasion... But it only became harder as more and more stronger M'arrillians rushed out of the doors, Kha'ralls like Mik'Bannin, Vitar'zu and powerful Fluidmorphers like Dror'niq and the Songtheif...
These are troubling times...
Overworld Invasion Team
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1. Dror'niq - Liquid Thought Evaporator
2. Attacat, Tactical Aide - Mirrors of Misplacement
3. Dror'niq - Liquid Though Evaporator
4. Mock'adyn - Bronzeflight
5. Ebenna'Bakku - Weightless Energy Vessel
6. Rath'Tab - Weightless Energy Vessel
Mugic:
1x March of the M'arrillian Minion
2x Obstinato of Oban'emre
1x Deep Refrain of Denial
1x Symphonic Pelagic Maresong
Attacks
2x Fluidmight
2x Flood Force
1x Morphwrath
2x Riptide
2x Tidal Surge
2x Burning Rain
2x Eidolon Advance
2x Invader's Tactics
1x Tainted Thunderstorm
1x Primal Smash
2x Sleet Slide
1x Liquescent Swirl
Locations
2x The Storm Tunnel, Ki'Bro's foothold
2x Rao'Pahh Sakk Condensation Ceremony
2x Mount Pillar Reservoir, Neu'thar's Foothold
1x Open Doors of the Deepmines
1x Imaginary Walls
2x Castle Bodhran
Alrite, at first, I thought this deck was pretty straight forward... But my friend told me it isn't, so here goes... Most Mugic Decks have Muges yes? Okay good, most of them has A. Mipedian Balladeer's Flute (to gain {}) or B. Weightless Energy Vessel (Need I say more?). Okay? So quick and easy, Rath'Tab rids most of them off their counters... This in turn will GREATLY weaken their deck like Zamool ones... cause it's like you get rid of Kopond High Muge Counters...
When your Fluidmorphers get more counters and you're feeling confident, you can cast Symphonic Pelagic Maresong to prevent them from casting any more mugic =D and allow your fluidmorphers to gather more counters.
With Ebena'Bakku on your team with numerous fluidmorphers, they are going to have a hard time playing the right attacks as they have to play it at random...
So now to the battle... Attacat Tactical Aide must always be beside the Fluidmorphers UNTIL they gather their counters... Why? This is because so that Tactical Aide can heal them while Mock'adyn readies for the main course of healing... Then when they are more "equipped", you can make advantage of Attacat's range swift powers to head off into your opponent's backlines...
Thus overall, you have... your opponent's playing their attacks at random (should be more or less always), them having their armies short on mugic counters (Especially burn/mipedian decks), a mass healing advantage, both Attacat and Mock'Adyn... An Offensive-Defensive ability ---> Dror'niq! AND!!! When you use Rath'Tab's ability, thanks to Attacat's battlegear, you can to discard and draw an attack card... use that to your advantage!
P.S) Here's an option for you... replace Mock'Adyn with Aer'dak
That's my deck!~
But then... the Doors of the Deepmines opened... Out poured the M'arrillians, who developed quicker and faster than any other tribe in Chaotic. They brainwashed and corrupted the tribes and used them for total power! Gan'trak with Bladez, Gronmor and Erak'Tabb... The tribes struggled to pull together a come back for their invasion... But it only became harder as more and more stronger M'arrillians rushed out of the doors, Kha'ralls like Mik'Bannin, Vitar'zu and powerful Fluidmorphers like Dror'niq and the Songtheif...
These are troubling times...
Overworld Invasion Team
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6
1. Dror'niq - Liquid Thought Evaporator
2. Attacat, Tactical Aide - Mirrors of Misplacement
3. Dror'niq - Liquid Though Evaporator
4. Mock'adyn - Bronzeflight
5. Ebenna'Bakku - Weightless Energy Vessel
6. Rath'Tab - Weightless Energy Vessel
Mugic:
1x March of the M'arrillian Minion
2x Obstinato of Oban'emre
1x Deep Refrain of Denial
1x Symphonic Pelagic Maresong
Attacks
2x Fluidmight
2x Flood Force
1x Morphwrath
2x Riptide
2x Tidal Surge
2x Burning Rain
2x Eidolon Advance
2x Invader's Tactics
1x Tainted Thunderstorm
1x Primal Smash
2x Sleet Slide
1x Liquescent Swirl
Locations
2x The Storm Tunnel, Ki'Bro's foothold
2x Rao'Pahh Sakk Condensation Ceremony
2x Mount Pillar Reservoir, Neu'thar's Foothold
1x Open Doors of the Deepmines
1x Imaginary Walls
2x Castle Bodhran
Alrite, at first, I thought this deck was pretty straight forward... But my friend told me it isn't, so here goes... Most Mugic Decks have Muges yes? Okay good, most of them has A. Mipedian Balladeer's Flute (to gain {}) or B. Weightless Energy Vessel (Need I say more?). Okay? So quick and easy, Rath'Tab rids most of them off their counters... This in turn will GREATLY weaken their deck like Zamool ones... cause it's like you get rid of Kopond High Muge Counters...
When your Fluidmorphers get more counters and you're feeling confident, you can cast Symphonic Pelagic Maresong to prevent them from casting any more mugic =D and allow your fluidmorphers to gather more counters.
With Ebena'Bakku on your team with numerous fluidmorphers, they are going to have a hard time playing the right attacks as they have to play it at random...
So now to the battle... Attacat Tactical Aide must always be beside the Fluidmorphers UNTIL they gather their counters... Why? This is because so that Tactical Aide can heal them while Mock'adyn readies for the main course of healing... Then when they are more "equipped", you can make advantage of Attacat's range swift powers to head off into your opponent's backlines...
Thus overall, you have... your opponent's playing their attacks at random (should be more or less always), them having their armies short on mugic counters (Especially burn/mipedian decks), a mass healing advantage, both Attacat and Mock'Adyn... An Offensive-Defensive ability ---> Dror'niq! AND!!! When you use Rath'Tab's ability, thanks to Attacat's battlegear, you can to discard and draw an attack card... use that to your advantage!
P.S) Here's an option for you... replace Mock'Adyn with Aer'dak
That's my deck!~
Thursday, August 12, 2010
Untimely Meeting
So.... I have done a *reasonable* deck for all the 4 dryland tribes of Perim except for the Overworld. As you all know... The Overworld tribe are famous for their mugicians and the mugic counters which would put them straight into a direct advantage...
Untimely Meeting
Story: As Vlar and Afjak pulls out of the mysterious Dranakis Threshold. Maxxor and Najarin rush to meet their friends and ancestors... But their arrival is untimely as a flood of creatures begin to invade the Overworld and only they can stop it!!!
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1. Maxxor, Protector of Perim, Drilldozer/Evergreen Tunic
2. Afjak - Ulmar's Projector
3. Vlar - Phoenix Belt
4. Tartarek, Psi Overloader - Bronzeflight
5. Arbeid - Weightless Energy Vessel
6. Najarin HMOTL - Weightless Energy Vessel.
Mugic
1x Refrain of Denial (Overworld One)
1x Mugic Reprise
1x Nourishing Nocturne
1x Psionic Serenade
2x Fluid Fugue
Attacks
2x Earth Pulse
2x Consuming Flame
2x Elemental Oxidation
2x Infeno Claws
2x Enlightened Tenacity
2x Tectostrike
1x Primal Smash
1x Ash Torrent
2x Shadow Strike
2x Valor Continuum
1X Sunder Ground
1x Incinerase
Locations
2x Kiru City
2x Castle Bodhran
2x Gigantempopolis/ Rao'Pahh Sakk Chimegrid
2x Kiru City Tunnels
2x Rock River Canyon
Alright...As soon as Afjak gets engaged, sacrifice him to get 1{} on Najarin. Then Afjak will revive once more, only to be sacrificed for another 1{}. In total Najarin should have 4{}... Then Maxxor can get engaged... When Maxxor gets badly injured in a sense, Najarin casts Fluid Fugue for 25 energy health and 1{} on Maxxor (Note: You don't lose any {} overall) as Najarin casts it for only 1{}. Then when Maxxor has 2{} and needs healing, you can perform 1. A full-on Nourishing Nocturne (Paid Tartarek PSI) + Psionic Serenade Combo (Psionic paid by Illiar). 2. A Mugic Reprise (Maxxor) + Fluid Fugue (Najarin) or many others! This deck is pretty flexible... In a sense, Arbeid is there for obvious reasons and Vlar as he mixes so awesomely with Maxxor...
You can see with this basic explanation its not bad...so..
That's my deck!~
Untimely Meeting
Story: As Vlar and Afjak pulls out of the mysterious Dranakis Threshold. Maxxor and Najarin rush to meet their friends and ancestors... But their arrival is untimely as a flood of creatures begin to invade the Overworld and only they can stop it!!!
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6
1. Maxxor, Protector of Perim, Drilldozer/Evergreen Tunic
2. Afjak - Ulmar's Projector
3. Vlar - Phoenix Belt
4. Tartarek, Psi Overloader - Bronzeflight
5. Arbeid - Weightless Energy Vessel
6. Najarin HMOTL - Weightless Energy Vessel.
Mugic
1x Refrain of Denial (Overworld One)
1x Mugic Reprise
1x Nourishing Nocturne
1x Psionic Serenade
2x Fluid Fugue
Attacks
2x Earth Pulse
2x Consuming Flame
2x Elemental Oxidation
2x Infeno Claws
2x Enlightened Tenacity
2x Tectostrike
1x Primal Smash
1x Ash Torrent
2x Shadow Strike
2x Valor Continuum
1X Sunder Ground
1x Incinerase
Locations
2x Kiru City
2x Castle Bodhran
2x Gigantempopolis/ Rao'Pahh Sakk Chimegrid
2x Kiru City Tunnels
2x Rock River Canyon
Alright...As soon as Afjak gets engaged, sacrifice him to get 1{} on Najarin. Then Afjak will revive once more, only to be sacrificed for another 1{}. In total Najarin should have 4{}... Then Maxxor can get engaged... When Maxxor gets badly injured in a sense, Najarin casts Fluid Fugue for 25 energy health and 1{} on Maxxor (Note: You don't lose any {} overall) as Najarin casts it for only 1{}. Then when Maxxor has 2{} and needs healing, you can perform 1. A full-on Nourishing Nocturne (Paid Tartarek PSI) + Psionic Serenade Combo (Psionic paid by Illiar). 2. A Mugic Reprise (Maxxor) + Fluid Fugue (Najarin) or many others! This deck is pretty flexible... In a sense, Arbeid is there for obvious reasons and Vlar as he mixes so awesomely with Maxxor...
You can see with this basic explanation its not bad...so..
That's my deck!~
Wednesday, August 11, 2010
Takinom, The Shadow Knight
Please welcome to the stage, the one and only.... Takinom, the Shadow Knight!! She has Strike 10, a high power and speed, Swift 2 and the classic Fire and Air elements. Much to many underworld players delight, she even have 1{}! She is extraordinary, brilliant and fragile...
You can run... Can you hide?
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1. Kaal ~ Phoenix Belt
2. Chaor (Dawn of Perim) ~ Whepcrack
3. Takinom, The Shadow Knight ~ Dread Tread
4. Ulmar, Perithon Racer ~ Mipedian Balladeer's Flute
5. H'earring, Tainted ~ Bi-Mowercycle
6. Nivenna ~ Weightless Energy Vessel
Mugic
2x Consuming Cacophony (To get rid of Zamool quickly)
2x Discord of Disarming
1x Cadence Clash
1x Song of Revival
Attacks
2x Consuming Flame
2x Force Strikes
2x Consuming Carnage
2x Gladiator's Fire
2x Fireram
2x Incinerase
2x Flying Advantage
2x Ash Torrent
2x Might Swing
1x Primordial Rage
1x Primal Smash
Locations
2x Mipedim Mirage
2x Underworld City
2x Underworld Colloseum
2x Stone Pillar
2x Vidav Reflectorium
Alright don't argue with H'earring, Tainted... I like him a lot... I couldn't resist either... Anyways this deck is pretty self-explanitory... Takinom, Shadow Knight + Range kills the army inside-out... Chaor brings on the pain... Kaal gets engaged, explodes his gear, Fire 5 does some attack and hopefully wins...
Okay, theory lesson...
1. If Zamool appears, before he gets engaged, sacrifice your Mipedian Balladeer's Flute, do a Consuming Cacophony then use Chaor's counters on a second Consuming Cacophony and finish the job! DO NOT EXPEND FIRE FIRST!!!
2. Classic Rule: Nivenna's counters for her ability.
So yea don't really know what else to say so...
That's my deck ~
You can run... Can you hide?
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6
1. Kaal ~ Phoenix Belt
2. Chaor (Dawn of Perim) ~ Whepcrack
3. Takinom, The Shadow Knight ~ Dread Tread
4. Ulmar, Perithon Racer ~ Mipedian Balladeer's Flute
5. H'earring, Tainted ~ Bi-Mowercycle
6. Nivenna ~ Weightless Energy Vessel
Mugic
2x Consuming Cacophony (To get rid of Zamool quickly)
2x Discord of Disarming
1x Cadence Clash
1x Song of Revival
Attacks
2x Consuming Flame
2x Force Strikes
2x Consuming Carnage
2x Gladiator's Fire
2x Fireram
2x Incinerase
2x Flying Advantage
2x Ash Torrent
2x Might Swing
1x Primordial Rage
1x Primal Smash
Locations
2x Mipedim Mirage
2x Underworld City
2x Underworld Colloseum
2x Stone Pillar
2x Vidav Reflectorium
Alright don't argue with H'earring, Tainted... I like him a lot... I couldn't resist either... Anyways this deck is pretty self-explanitory... Takinom, Shadow Knight + Range kills the army inside-out... Chaor brings on the pain... Kaal gets engaged, explodes his gear, Fire 5 does some attack and hopefully wins...
Okay, theory lesson...
1. If Zamool appears, before he gets engaged, sacrifice your Mipedian Balladeer's Flute, do a Consuming Cacophony then use Chaor's counters on a second Consuming Cacophony and finish the job! DO NOT EXPEND FIRE FIRST!!!
2. Classic Rule: Nivenna's counters for her ability.
So yea don't really know what else to say so...
That's my deck ~
Tuesday, August 10, 2010
A score to settle...
Presenting the Danians!! They are a group of bugs that possibly have the power to destroy all of Perim as we know it via infections =S. However haven't done so yet =D, anyways, this is a tribute to the Danian Clan...
Danian Excavation Expedition
Random Story: The Danians continued trekking tirelessly through the Underworld facing all sorts of Dangers... One by one they begin to fall and one by one they begin to rise, surpassing all expectations
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1. Makanaz - Ulmar's Bionic Steam Arms
2. Elna - Ulmar's Bionic Steam Arms
3. Makanaz - Ur-Shard (Note Danian Carapace is another option)
4. Hiadrom (One pictured above obviously) - Armbands of Lore
5. Hiadrom - Armbands of Lore
6. Lore, High Muge of the Hive - Mipedian Balladeer's Flute
Mugic
2x Song of Symmetry
2x Cadence Clash
1x Chorus of the Hive
1x Refrain of Denial (OW/UW)
Attacks
2x Tectostrike
1x Ice Disks
1x Primal Smash
2x Flood Force
2x Swarming Destruction
2x Rustoxic
2x Geyser Gush
2x Earth Pulse
2x Liquescent Swirl
2x Shadow Strike
2x Aftermath Feint
Locations
2x Fear Valley
2x Gloomuck Swamp
2x Mipedim Mirage
2x Mount Pillar, Resevoir
2x Rock River Canyon =D
Okay, the deck is pretty simple... With Ulmar's Bionic Steam Arms, Elna and Makanaz pretty much codes themselves so... no worries there... the second Makanaz has an Ur-Shard thus when its defeated which it should be without too much hassle, your opponent gains Earth 5 and Recklessness 5.
When your three little bugs up the front has been coded, Hiadrom comes out to play. With Hive active, Hiadrom gains 30 energy (From Makanaz), 15 energy (From his ability/Elna) and deals 15 damage (ability) which is a total of 60 Energy difference. If that wasn't enough, Hiadrom has 1 mugic to cast a Song of Symmetry Mugic which will punish your opponent for another 10 damage and a 10 gain for Hiadrom.
Lore, High Muge of the Hive can re-cast the Song of Symmetry for you again! For some serious damage/healing.
And that's my deck =D
Danian Excavation Expedition
Random Story: The Danians continued trekking tirelessly through the Underworld facing all sorts of Dangers... One by one they begin to fall and one by one they begin to rise, surpassing all expectations
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1. Makanaz - Ulmar's Bionic Steam Arms
2. Elna - Ulmar's Bionic Steam Arms
3. Makanaz - Ur-Shard (Note Danian Carapace is another option)
4. Hiadrom (One pictured above obviously) - Armbands of Lore
5. Hiadrom - Armbands of Lore
6. Lore, High Muge of the Hive - Mipedian Balladeer's Flute
Mugic
2x Song of Symmetry
2x Cadence Clash
1x Chorus of the Hive
1x Refrain of Denial (OW/UW)
Attacks
2x Tectostrike
1x Ice Disks
1x Primal Smash
2x Flood Force
2x Swarming Destruction
2x Rustoxic
2x Geyser Gush
2x Earth Pulse
2x Liquescent Swirl
2x Shadow Strike
2x Aftermath Feint
Locations
2x Fear Valley
2x Gloomuck Swamp
2x Mipedim Mirage
2x Mount Pillar, Resevoir
2x Rock River Canyon =D
Okay, the deck is pretty simple... With Ulmar's Bionic Steam Arms, Elna and Makanaz pretty much codes themselves so... no worries there... the second Makanaz has an Ur-Shard thus when its defeated which it should be without too much hassle, your opponent gains Earth 5 and Recklessness 5.
When your three little bugs up the front has been coded, Hiadrom comes out to play. With Hive active, Hiadrom gains 30 energy (From Makanaz), 15 energy (From his ability/Elna) and deals 15 damage (ability) which is a total of 60 Energy difference. If that wasn't enough, Hiadrom has 1 mugic to cast a Song of Symmetry Mugic which will punish your opponent for another 10 damage and a 10 gain for Hiadrom.
Lore, High Muge of the Hive can re-cast the Song of Symmetry for you again! For some serious damage/healing.
And that's my deck =D
Labels:
Chaotic,
Danian,
destruction,
Dhilas,
Elna,
Excavation,
Hiadrom,
Infection,
Lore,
Makanaz,
MandibleMuge,
Mandiblor,
Perim
Mipedian League Rewards!!!
Though this is pretty obvious, I am just going to advise EVERYONE to play 10 matches win or lose just for the Super-Rare Card and if you can get eligible for the Ultra Rare one (top 20%) go for it!!!
Anyways, the Mipedian League Rewards was Kileron, Warbeast of the Dust Storm and it's compliment of Savell
So basically as you can see, Kileron Warbeast of the Dust Storm is awesome against compost and Savell can take down majority of Kileron's recklessness =D! How sick is that?! Give Savell, a Mipedian Balladeer's Flute or Sacrifice a Ravita Flower and he can reduce recklessness by 30/40. Of course, if your opponent has a Deep Dirge or Open Doors to the Deepmines then you'll be in trouble.
To counter Deep Dirge, all you really need though is a Headmaster Seeker of the Art as Savell does have air.
In the same way, the mipedian mugic, Notes of Neverwhere I think its called (from Dawn of Perim) makes a location loses all its abilties. So with that here's a deck I call...
Dust Storm
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1. Kileron, Warbeast of the Dust Storm - Warbeast Power Leash
2. Tiaane - Ravita Flower
3. Blazvatan, Epic Warbeast - Warbeast Power Leash
4. Ailav - Bronzeflight
5. Savell - Bi-Mowercycle
6. Headmaster Ankhyja, Seeker of the Art - Weightless Energy Vessel
Mugic
2x Melody of Mirages
2x Trills of Dimunition
1x Gear Glissando
1x Notes of Neverwhere
(Once again your choice)
Attacks
2x Whirling Wail
2x Progressive Speed
2x Poison Sphere
2x Airsault
2x Earth Pulse
2x Blind Fury
1x Primal Smash
1x Academy Strike
2x Velocitrap
2x Airize
2x Hurlicane
Locations
2x Crystal Cave
2x Mipedian Oasis
2x Mipedim Mirage
2x Sands of the Unseen
2x Storm Tunnel
Alright basically... You wanna get flip Ravita Flower using Gear Glissando (using Tiaane's {}) so that you can sacrifice it so that Savell gets 2{}. Then you can sacrifice Tiaane to weaken your opponent.
Anyways then Blazvatan and Kileron will have 0 Recklessness and takes 5 less damage from attacks and deal extra damage with their attacks which is a lot...
Savell's Bi-Mowercycle can be sacrificed so that Kileron or Blazvatan can jump into the opponent's back lines which is very useful.
So Overall, your deck will deal extra damage, take less damage, have a mass air 5, earth 5 and can't be targeted by opposing Mugic and abilities. Not bad =D
Once again, that's my deck =D
Anyways, the Mipedian League Rewards was Kileron, Warbeast of the Dust Storm and it's compliment of Savell
So basically as you can see, Kileron Warbeast of the Dust Storm is awesome against compost and Savell can take down majority of Kileron's recklessness =D! How sick is that?! Give Savell, a Mipedian Balladeer's Flute or Sacrifice a Ravita Flower and he can reduce recklessness by 30/40. Of course, if your opponent has a Deep Dirge or Open Doors to the Deepmines then you'll be in trouble.
To counter Deep Dirge, all you really need though is a Headmaster Seeker of the Art as Savell does have air.
In the same way, the mipedian mugic, Notes of Neverwhere I think its called (from Dawn of Perim) makes a location loses all its abilties. So with that here's a deck I call...
Dust Storm
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1. Kileron, Warbeast of the Dust Storm - Warbeast Power Leash
2. Tiaane - Ravita Flower
3. Blazvatan, Epic Warbeast - Warbeast Power Leash
4. Ailav - Bronzeflight
5. Savell - Bi-Mowercycle
6. Headmaster Ankhyja, Seeker of the Art - Weightless Energy Vessel
Mugic
2x Melody of Mirages
2x Trills of Dimunition
1x Gear Glissando
1x Notes of Neverwhere
(Once again your choice)
Attacks
2x Whirling Wail
2x Progressive Speed
2x Poison Sphere
2x Airsault
2x Earth Pulse
2x Blind Fury
1x Primal Smash
1x Academy Strike
2x Velocitrap
2x Airize
2x Hurlicane
Locations
2x Crystal Cave
2x Mipedian Oasis
2x Mipedim Mirage
2x Sands of the Unseen
2x Storm Tunnel
Alright basically... You wanna get flip Ravita Flower using Gear Glissando (using Tiaane's {}) so that you can sacrifice it so that Savell gets 2{}. Then you can sacrifice Tiaane to weaken your opponent.
Anyways then Blazvatan and Kileron will have 0 Recklessness and takes 5 less damage from attacks and deal extra damage with their attacks which is a lot...
Savell's Bi-Mowercycle can be sacrificed so that Kileron or Blazvatan can jump into the opponent's back lines which is very useful.
So Overall, your deck will deal extra damage, take less damage, have a mass air 5, earth 5 and can't be targeted by opposing Mugic and abilities. Not bad =D
Once again, that's my deck =D
Labels:
Chaotic,
Dust,
Dust Storm,
Headmaster Ankhyja,
Kileron,
League,
Mipedian,
Ravita Flower,
Reward,
Savell,
Storm,
Warbeast
Apoligies and Welcome
Alrite, I admit, I've been pretty messy lately so... yea. Anyways this is a random blog, my friend made me do lol called Chaotic: Down Under 'cause I don't think many Australian Players are really showing their support for Chaotic. Trust me, I've seen blogs all over the world even one from Singapore (if you don't believe me, search "Iflar commeth" on google!)
Anyways, to start I'm going to introduce a deck I made which in theory should work that revolves around an old favorite combo.
When Machines are alive...
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1. Voorx - Destructozooka
2. Nunk'worn - Supercharged Alterant
3. Voorx - Destructozooka
4. Grantkae, Mipedian General - Bronzeflight
5. Olkiex (Silent Sands) - Nexus Fuse
6. Anger'Kreen - Nexus Fuse
Mugic
2x Cadence Clash
2x Harmonics of Water
1x Swartbron Battlesong
1x Tonal Destruction
(The mugic choice is really up to you, this is just my offline preference)
Attacks
2x Flood Force
2x Sleet Slide
2x Flaming Coals
2x Aqua Recoil
2x Fluidmight
2x Burning Rain
2x Flame Boom
2x Riptide
2x Heat Rage
1x Primal Smash
1x Steam Rage
Locations:
2x Riverlands
2x M'arrillian Pulse Beacons
2x Mipedim Mirage
2x The Northrange, High ground
2x Storm Tunnel, Flooding
(once again location up to you, this is my choices)
Okay... basically all your attack cards deals water damage and thus all your fluidmorphers gain 1{} each with every attack. Olkiex's abiltiy allows you to flip a gear up or down if ANY of your creatures gain a mugic counter. Thus, one water attack, flip destructozooka down and up again for water, water 5. So you pretty much gain water 5 per attack for the Voorxs. Nunk'worn gains 100 in every disciplines letting him/her/it cast Swartbron Battlesong if needed to gain mass amounts of energy compared to the opponent.
Grantkae isn't much of a fighter and his main purpose is to support your creatures when its your turn to attack. He should give all your creatures +25 to all disciplines and Intimidate Energy 10 which is a useful bonus either way you look at it.
The back fluidmorpher, I chose was Anger'Keem as he has the abilities to turn my 0 build points into catacollisions real quickly. Other alternatives include Dror'niq and the Song Thief.
And yea that's my deck =D
Anyways, to start I'm going to introduce a deck I made which in theory should work that revolves around an old favorite combo.
When Machines are alive...
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45
6
1. Voorx - Destructozooka
2. Nunk'worn - Supercharged Alterant
3. Voorx - Destructozooka
4. Grantkae, Mipedian General - Bronzeflight
5. Olkiex (Silent Sands) - Nexus Fuse
6. Anger'Kreen - Nexus Fuse
Mugic
2x Cadence Clash
2x Harmonics of Water
1x Swartbron Battlesong
1x Tonal Destruction
(The mugic choice is really up to you, this is just my offline preference)
Attacks
2x Flood Force
2x Sleet Slide
2x Flaming Coals
2x Aqua Recoil
2x Fluidmight
2x Burning Rain
2x Flame Boom
2x Riptide
2x Heat Rage
1x Primal Smash
1x Steam Rage
Locations:
2x Riverlands
2x M'arrillian Pulse Beacons
2x Mipedim Mirage
2x The Northrange, High ground
2x Storm Tunnel, Flooding
(once again location up to you, this is my choices)
Okay... basically all your attack cards deals water damage and thus all your fluidmorphers gain 1{} each with every attack. Olkiex's abiltiy allows you to flip a gear up or down if ANY of your creatures gain a mugic counter. Thus, one water attack, flip destructozooka down and up again for water, water 5. So you pretty much gain water 5 per attack for the Voorxs. Nunk'worn gains 100 in every disciplines letting him/her/it cast Swartbron Battlesong if needed to gain mass amounts of energy compared to the opponent.
Grantkae isn't much of a fighter and his main purpose is to support your creatures when its your turn to attack. He should give all your creatures +25 to all disciplines and Intimidate Energy 10 which is a useful bonus either way you look at it.
The back fluidmorpher, I chose was Anger'Keem as he has the abilities to turn my 0 build points into catacollisions real quickly. Other alternatives include Dror'niq and the Song Thief.
And yea that's my deck =D
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