Showing posts with label Chaotic. Show all posts
Showing posts with label Chaotic. Show all posts

Tuesday, August 10, 2010

A score to settle...

Presenting the Danians!! They are a group of bugs that possibly have the power to destroy all of Perim as we know it via infections =S. However haven't done so yet =D, anyways, this is a tribute to the Danian Clan...





















Danian Excavation Expedition

Random Story: The Danians continued trekking tirelessly through the Underworld facing all sorts of Dangers... One by one they begin to fall and one by one they begin to rise, surpassing all expectations

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1. Makanaz - Ulmar's Bionic Steam Arms
2. Elna - Ulmar's Bionic Steam Arms
3. Makanaz - Ur-Shard (Note Danian Carapace is another option)
4. Hiadrom (One pictured above obviously) - Armbands of Lore
5. Hiadrom - Armbands of Lore
6. Lore, High Muge of the Hive - Mipedian Balladeer's Flute

Mugic
2x Song of Symmetry
2x Cadence Clash
1x Chorus of the Hive
1x Refrain of Denial (OW/UW)

Attacks
2x Tectostrike
1x Ice Disks
1x Primal Smash
2x Flood Force
2x Swarming Destruction
2x Rustoxic
2x Geyser Gush
2x Earth Pulse
2x Liquescent Swirl
2x Shadow Strike
2x Aftermath Feint

Locations
2x Fear Valley
2x Gloomuck Swamp
2x Mipedim Mirage
2x Mount Pillar, Resevoir
2x Rock River Canyon =D

Okay, the deck is pretty simple... With Ulmar's Bionic Steam Arms, Elna and Makanaz pretty much codes themselves so... no worries there... the second Makanaz has an Ur-Shard thus when its defeated which it should be without too much hassle, your opponent gains Earth 5 and Recklessness 5.
When your three little bugs up the front has been coded, Hiadrom comes out to play. With Hive active, Hiadrom gains 30 energy (From Makanaz), 15 energy (From his ability/Elna) and deals 15 damage (ability) which is a total of 60 Energy difference. If that wasn't enough, Hiadrom has 1 mugic to cast a Song of Symmetry Mugic which will punish your opponent for another 10 damage and a 10 gain for Hiadrom.
Lore, High Muge of the Hive can re-cast the Song of Symmetry for you again! For some serious damage/healing.

And that's my deck =D

Mipedian League Rewards!!!

Though this is pretty obvious, I am just going to advise EVERYONE to play 10 matches win or lose just for the Super-Rare Card and if you can get eligible for the Ultra Rare one (top 20%) go for it!!!

Anyways, the Mipedian League Rewards was Kileron, Warbeast of the Dust Storm and it's compliment of Savell

















So basically as you can see, Kileron Warbeast of the Dust Storm is awesome against compost and Savell can take down majority of Kileron's recklessness =D! How sick is that?! Give Savell, a Mipedian Balladeer's Flute or Sacrifice a Ravita Flower and he can reduce recklessness by 30/40. Of course, if your opponent has a Deep Dirge or Open Doors to the Deepmines then you'll be in trouble.
To counter Deep Dirge, all you really need though is a Headmaster Seeker of the Art as Savell does have air.
In the same way, the mipedian mugic, Notes of Neverwhere I think its called (from Dawn of Perim) makes a location loses all its abilties. So with that here's a deck I call...

Dust Storm

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1. Kileron, Warbeast of the Dust Storm - Warbeast Power Leash
2. Tiaane - Ravita Flower
3. Blazvatan, Epic Warbeast - Warbeast Power Leash
4. Ailav - Bronzeflight
5. Savell - Bi-Mowercycle
6. Headmaster Ankhyja, Seeker of the Art - Weightless Energy Vessel

Mugic
2x Melody of Mirages
2x Trills of Dimunition
1x Gear Glissando
1x Notes of Neverwhere
(Once again your choice)

Attacks
2x Whirling Wail
2x Progressive Speed
2x Poison Sphere
2x Airsault
2x Earth Pulse
2x Blind Fury
1x Primal Smash
1x Academy Strike
2x Velocitrap
2x Airize
2x Hurlicane

Locations
2x Crystal Cave
2x Mipedian Oasis
2x Mipedim Mirage
2x Sands of the Unseen
2x Storm Tunnel

Alright basically... You wanna get flip Ravita Flower using Gear Glissando (using Tiaane's {}) so that you can sacrifice it so that Savell gets 2{}. Then you can sacrifice Tiaane to weaken your opponent.
Anyways then Blazvatan and Kileron will have 0 Recklessness and takes 5 less damage from attacks and deal extra damage with their attacks which is a lot...
Savell's Bi-Mowercycle can be sacrificed so that Kileron or Blazvatan can jump into the opponent's back lines which is very useful.
So Overall, your deck will deal extra damage, take less damage, have a mass air 5, earth 5 and can't be targeted by opposing Mugic and abilities. Not bad =D

Once again, that's my deck =D

Apoligies and Welcome

Alrite, I admit, I've been pretty messy lately so... yea. Anyways this is a random blog, my friend made me do lol called Chaotic: Down Under 'cause I don't think many Australian Players are really showing their support for Chaotic. Trust me, I've seen blogs all over the world even one from Singapore (if you don't believe me, search "Iflar commeth" on google!)

Anyways, to start I'm going to introduce a deck I made which in theory should work that revolves around an old favorite combo.

When Machines are alive...

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1. Voorx - Destructozooka
2. Nunk'worn - Supercharged Alterant
3. Voorx - Destructozooka
4. Grantkae, Mipedian General - Bronzeflight
5. Olkiex (Silent Sands) - Nexus Fuse
6. Anger'Kreen - Nexus Fuse

Mugic
2x Cadence Clash
2x Harmonics of Water
1x Swartbron Battlesong
1x Tonal Destruction
(The mugic choice is really up to you, this is just my offline preference)

Attacks
2x Flood Force
2x Sleet Slide
2x Flaming Coals
2x Aqua Recoil
2x Fluidmight
2x Burning Rain
2x Flame Boom
2x Riptide
2x Heat Rage
1x Primal Smash
1x Steam Rage

Locations:
2x Riverlands
2x M'arrillian Pulse Beacons
2x Mipedim Mirage
2x The Northrange, High ground
2x Storm Tunnel, Flooding
(once again location up to you, this is my choices)

Okay... basically all your attack cards deals water damage and thus all your fluidmorphers gain 1{} each with every attack. Olkiex's abiltiy allows you to flip a gear up or down if ANY of your creatures gain a mugic counter. Thus, one water attack, flip destructozooka down and up again for water, water 5. So you pretty much gain water 5 per attack for the Voorxs. Nunk'worn gains 100 in every disciplines letting him/her/it cast Swartbron Battlesong if needed to gain mass amounts of energy compared to the opponent.
Grantkae isn't much of a fighter and his main purpose is to support your creatures when its your turn to attack. He should give all your creatures +25 to all disciplines and Intimidate Energy 10 which is a useful bonus either way you look at it.
The back fluidmorpher, I chose was Anger'Keem as he has the abilities to turn my 0 build points into catacollisions real quickly. Other alternatives include Dror'niq and the Song Thief.


And yea that's my deck =D