If any of you know me well... you should be able to figure out that the tribe I play is the Overworld. I like them because they were quite flexible as a tribe. They have high courage, wisdom and have a variety of elements. Their healing and mugical abilities allow them the edge in combat. Of course, not saying the other tribes do not...
Iparu, Metallic Ally
Well, when the first one came out in Silent Sands, I wanted him and got him. Now, back then, he was an elementalist and had Fire and Air element with the ability to copy the opposing creature's stats, which garantees them the inability to win Stat Challenges. But now... Iparu, Metallic Ally has appeared... He, now copies EVERYTHING except the opposing creature's mugic counters (Which he has one off). He can be very dangerous in the sense that he can bring ruin to stat decks and many others...
Najarin, High Muge of the Lake
Like all the High Muges, Najarin has a very much needed ability of their tribe. Najarin has the unique ability of playing a mugic for one less mugic counter. This, opens a wide range of new mugic cards to many Overworld decks that were previously, too expensive to use. Like Fluid Fugue, Mugic Reprise and the famous Refrain of Denial (Overworld Version). Overall, he's the second best of the High Muges in my opinion.
1. Intress, Natureforce - Xerium Armor
2. Iparu, Metallic Ally - Orchis Undin
3. Karraba - Mipedian Balladeer's Flute
4. Lomma, Desert Wanderer - Citadel Lodestone
5. Hune Paltanin - AZAIA Mindprobe
6. Najarin, High Muge of the Lake - Mipedian Balladeer's Flute
2x Refrain of Denial (Overworld Version)
2x Fluid Fugue
1x Rhyme of the Reckless
1x Defender's Song
1x Deadwater Devastation
2x Rain Spears
1x Mind Strike
2x Flood Force
2x Geyser Gush
1x Primal Smash
1x Invader's Tactics
2x Quick Exit
2x Shadow Strike
2x Sleet Slide
2x Aftermath Feint
1x Bodal's Arsenal
1x Castle Bodhran
2x Kiru City
2x Rock River Canyon
2x Mipedim Mirage
Well... this deck may look shaky, but I think it'll work fine. Intress, Natureforce is pretty strong warrior in this deck sporting about 90 courage and high wisdom, earth and water elements and 2 Mugic Counters. Her ability, of course, allows her to heal creatures you control for each element they have.
Then, we have Iparu, Metallic Ally, who copies a target creature every round... Depending on your situation, you have to decide who to copy... For instance, if it's a Zamool Deck and it's your opponent's turn, then copy Zamool and cast Defender's Song, this allows neither side to cast Mugic or Abilities which is kind of an annoyance to both sides.
Now, Karraba, Hune Paltinin and Najarin, High Muge are your supporters... Karraba is simple and basic to understand, Hune Paltinin will make your opponent think twice before casting mugic and Najarin is there to cast Fluid Fugue and recycle counters.
Lomma, Desert Wanderer defends them all, and I gave her a Citadel Loderstone, which means she'll be a mini-intress with earth, water and good courage and wisdom... Which is all you need to pull a win.
Last thing, I want to say about this deck is to CREATIVE. Iparu, Metallic Ally is a creature allowing you to express your creativity! For example, if it is your attack, you could attack with Intress, Natureforce and copy one of the opposing creatures like Kopond, High Muge for that extra damage on the Rhyme of the Reckless... Or copy Domar, Tablet Translater for additional healing... When it's your opponent's attack, don't hesitate to copy creatures like Lord Van Bloot, Servant of Aa'une or even another Intress, Natureforce! So be Creative with Iparu, Metallic Ally
That's my deck!~