Tuesday, September 14, 2010

Couragous Earth Warriors

Alright, I still got many tests and assignments up, but I'm going to post a deck anyways... I've actually been thinking about how to incorporate Zamool, Ursis and Cromaxx together... and made up several decks... However I think I'm going to stick with just just Ursis and Cromaxx as the two work so nicely with each other xD! The Last of my AU Ultra Series

Ursis
 Ursis is one of the devastating beasts of Perim, sporting 3 Mugic Counters and 80 Energy. He has the Earth Element, High Power, not bad Courage and 45 Wisdom and Speed. This makes him an extremely capable fighter that can almost fight and win any Chaotic Creature in a 1v1 match. He even is a Warrior Muge, so you can mix him with Sword of Khy'at and Caster's Warsong!

Cromaxx
 First seen in the television series used by Codemaster Crellen, Cromaxx retains his ability to be invulnerable to damaging mugic which is always a useful feature. Often, you will spot him with his friends that cannot be burned by mugic like Epitrinne. Overall, Great Courage, 70 Energy, Above Average Power and Earth and Water Elements.

Couragous Earth Warriors
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1. Fliandar - Skeletal Steed
2. Cromaxx - Drilldozer, Customized Rig
3. Fliandar - Skeletal Steed
4. Ursis - Muge's TuningFork
5. Smildon - Mipedian Balladeer's Flute
6. Mhein - Weightless Energy Vessel

Mugic
1x Obe of Obscurity
1x Elemental Counterpoint
2x Unbalanced Battlesong
2x Refrain of Denial (Danian Version)/Cadence Clash

Attacks
2x Tectostrike
2x Enlightened Tenacity
2x Earth Pulse
2x Rustoxic
2x Streak Strike
2x Geyser Gush
1x Landgore
1x Primal Smash
2x Valor Continuum
2x Sunder Ground
2x Aftermath Feint

Locations
2x Gloomuck Swamp
2x Hive Gallery
2x Rao'Pahh Sakk Chimegrid
2x Castle Bodhran
2x Rock River Canyon

Cutting to the chase... You're going to use Obe of Obscurity and infect 6 creatures (Via Ursis), this will give the two Fliandars basically double their energy for each of them. This deck is catered for Earth and Courage attacks meaning both Smildon and Ursis can fight despite them being your muges.
Cromaxx is in the center, with his big boulder and a Drilldozer will spot 90e on average and with attacks like Tectostrike... The opponent's will go down quickly...
Fliandar is plain awesome with his ability able to be used to recover when needed... and with Skeletal Steed, he can zoom into your opponent's backlines and if they attempt to defend, Fliandar with his abiltiy should be able to counter their defender with ease... Then you can attack whichever supporter you want =D!
Smildon is your Defender and your muge, sporting 2{} and his awesome ability... If your opponent flips a Imaginary Walls, use Smildon's ability and everything will be A-OK!
Now, this is interesting because your back creature is Mhein... And if your opponent manages somehow to take down all 5 of your creatures, Mhein is going to take take revenge with Courage and Earth Element. The reason I have it Weightless Energy Vessel is because we don't want Mhein gettin targeted by any mugic that has the possibility to reducing our chances of winning in any way...

So yea Hope you like it!

That's my deck!~

Monday, September 13, 2010

Card of the Week 1

 Taking a break from making decks, I'm kind of stuck up on work, hence not many of my decks recently have been good neways xD! In any case... To do something really quick I'm going to review a card so that it'll be quick, fast, simple and easy.

Introducing Okaxor, an Elephant Caretaker of the Overworld. Okaxor seems in charge of taking care of Overworld Units and Sqauds with his fantastic ability he can use 3 times! With 40 energy, it's low enough, he wouldn't last long in a fight and high enough, so that he can't use the awesome Kha'rall Husk Armor + Melody of the Meek Combo.
But, no matter! As one the few (might be the only one xD) Overworlders with 3{} and Water Element, he pretty much acts as a Mini-Najarin High Muge of the Lake! Note that Okaxor is 1 less {} away from being a Najarin, High Muge so you could possibly supply him with a Mipedian Balladeer's Flute or a Girgeth Tar for an additional {}.
 Overall, his mugic counters is high, he has an element, he has a great ability for and against Stat Decks and a pretty awesome Brainwashed Ability, Okaxor is a very nice all rounder as a supporter. Too bad, he's banned in the dromes though...
P.S: Australian Players can get this xD!

Type: "Supporter"
Apprentice: 2/10
Masters: 8.5/10 --> Assuming not 1v1

Thursday, September 9, 2010

Back to the Overworld Again and Again...

If any of you know me well... you should be able to figure out that the tribe I play is the Overworld. I like them because they were quite flexible as a tribe. They have high courage, wisdom and have a variety of elements. Their healing and mugical abilities allow them the edge in combat. Of course, not saying the other tribes do not...

Iparu, Metallic Ally
 Well, when the first one came out in Silent Sands, I wanted him and got him. Now, back then, he was an elementalist and had Fire and Air element with the ability to copy the opposing creature's stats, which garantees them the inability to win Stat Challenges. But now... Iparu, Metallic Ally has appeared... He, now copies EVERYTHING except the opposing creature's mugic counters (Which he has one off). He can be very dangerous in the sense that he can bring ruin to stat decks and many others...

Najarin, High Muge of the Lake
 Like all the High Muges, Najarin has a very much needed ability of their tribe. Najarin has the unique ability of playing a mugic for one less mugic counter. This, opens a wide range of new mugic cards to many Overworld decks that were previously, too expensive to use. Like Fluid Fugue, Mugic Reprise and the famous Refrain of Denial (Overworld Version). Overall, he's the second best of the High Muges in my opinion.


The Lake

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1. Intress, Natureforce - Xerium Armor
2. Iparu, Metallic Ally - Orchis Undin
3. Karraba - Mipedian Balladeer's Flute
4. Lomma, Desert Wanderer - Citadel Lodestone
5. Hune Paltanin - AZAIA Mindprobe
6. Najarin, High Muge of the Lake - Mipedian Balladeer's Flute

Mugic
2x Refrain of Denial (Overworld Version)
2x Fluid Fugue
1x Rhyme of the Reckless
1x Defender's Song

Attacks
1x Deadwater Devastation
2x Rain Spears
1x Mind Strike
2x Flood Force
2x Rustoxic
2x Geyser Gush
1x Primal Smash
1x Invader's Tactics
2x Quick Exit
2x Shadow Strike
2x Sleet Slide
2x Aftermath Feint

Locations
1x Bodal's Arsenal
1x Castle Bodhran
2x Gigantempopolis
2x Kiru City
2x Rock River Canyon
2x Mipedim Mirage

Well... this deck may look shaky, but I think it'll work fine. Intress, Natureforce is pretty strong warrior in this deck sporting about 90 courage and high wisdom, earth and water elements and 2 Mugic Counters. Her ability, of course, allows her to heal creatures you control for each element they have.
Then, we have Iparu, Metallic Ally, who copies a target creature every round... Depending on your situation, you have to decide who to copy... For instance, if it's a Zamool Deck and it's your opponent's turn, then copy Zamool and cast Defender's Song, this allows neither side to cast Mugic or Abilities which is kind of an annoyance to both sides.
Now, Karraba, Hune Paltinin and Najarin, High Muge are your supporters... Karraba is simple and basic to understand, Hune Paltinin will make your opponent think twice before casting mugic and Najarin is there to cast Fluid Fugue and recycle counters.
 Lomma, Desert Wanderer defends them all, and I gave her a Citadel Loderstone, which means she'll be a mini-intress with earth, water and good courage and wisdom... Which is all you need to pull a win.
 Last thing, I want to say about this deck is to CREATIVE. Iparu, Metallic Ally is a creature allowing you to express your creativity! For example, if it is your attack, you could attack with Intress, Natureforce and copy one of the opposing creatures like Kopond, High Muge for that extra damage on the Rhyme of the Reckless... Or copy Domar, Tablet Translater for additional healing... When it's your opponent's attack, don't hesitate to copy creatures like Lord Van Bloot, Servant of Aa'une or even another Intress, Natureforce! So be Creative with Iparu, Metallic Ally

That's my deck!~

Saturday, September 4, 2010

The Best Defence is a Good Offense

The 4th Part of the series, brings us to the searing hot Underworlders with their geysers, ponds, and cities of Lava. Ruled by Chaor and helped by Hikeda, these Underworlders lay waste to almost all who draw near the warmth.

Kaal
 He is the one and only Ultra Past Creature with a tribe designated to it (i.e not tribeless). He has 50 Energy which is under average for an Underworlder, 2 Mugic Counters (always a good thing), Fire 5 and nice power. His secondary ability is only useful when you have at least 3 of your creatures on the opposing team, but then again, if you need 10 extra damage, and you have no Mugic Cards left, at least you know who to call...

Kopond, High Muge of the Hearth
 This Muge is probably the most used of the 4 (online anyways), maybe becasue Enre-Hep and Lore is banned and Kopond helps more in Burn Decks than the High Muge of the Lake (Najarin) does in the Overworld Healing Decks. Like all the 4 High Muges, Kopond has an exclusive ability which lets him deal an additional 10 damage with mugic that would deal damage... Not bad 20+10 = 30 damage Canon of Casualty. He has the Fire Element for a Consuming Cacophony, nice power and wisdom and 30e. Kha'rall Husk Armor + Melody of the Meek Combo anyone?

Unfortunately, I'm not going to go with the Kopond, High Muge of the Hearth + Kha'rall Husk Armor + Melody of the Meek. I'll leave that to you lol! I'm quite bad at making Underworld decks so bear with me as I present...
 


The Army of the Hearth

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1. Ulmar, Perithon Racer - Pheonix Belt
2. Kaal - Whepcrack
3. Ulmar, Perithon Racer - Pheonix Belt
4. Chaor (Dawn of Perim) - Bronzeflight
5. Kopond, High Muge of the Hearth - Mipedian Balladeer's Flute
6. Drakness - Weightless Energy Vessel

Mugic
2x Canon of Casualty
1x Consuming Cacophony
1x Improvisational Melody
1x Song of Revival
1x Refrain of Denial (UW version) or Cadence Clash

Attacks
1x Magma Might
1x Primal Smash
1x Gladiator's Fire
1x Flame Orb
2x Fireram
2x Ash Torrent
2x Consuming Flame
2x Outwit
2x Smokesurge
2x Flashwarp
2x Incinerase
2x Flying Advantage


Locations
2x Castle Bodhran
2x Underworld Colloseum
2x Underworld City
2x Lava Ponds
2x Rao'Pahh Sakk

This deck revolves around burning obviously =P. Works like this... All Mugic you cast that would deal damage will deal 5 extra damage, except in the case of Kopond who has 15 extra damage. In Total, we have 4 Burn Mugic, and quite a bit of spare counters, in case of Interlude of Interuption or Cadence Clash. Now, in total, we would deal 20 to 45 extra damage, thanks to Drakness and Kopond High Muge as a side-note/interesting fact.
So, Dawn of Perim Chaor defends Kopond and Drakness, Drakness can't die as easily as Kopond because of the Weightless Energy Vessel.
 Now, your front line warrior, will be Kaal. Kaal will be your attacker with Strike 20 (Approx. Ulmar, PR expends (both)) and Fire 10. So Kaal, if he deals Consuming Flame will deal 15+10 = 25 damage, plus the bonus expend from Ulmar, Perithon Racer, to deal a total of 45 damage.
 If Ulmar gets attacked, DON'T expend your fire until the opponent has 10 or less energy remaining. This can be done by attacking, expending the other Ulmar's Fire and Burn Mugic.
Now, one of my friends asked me, "Why didn't you give Kopond, the Weightless Energy Vessel?" And my answer is, if your opponent uses Burn Mugic/Abilities to take Kopond down, I found that the mugic/ability at the top of the burst goes first... So if your opponent burns Kopond, then since Kopond is going to die anyways, just shoot burn mugic out and who knows, it might code the one doing the burning, So Kopond doesn't get coded =D. Also, Kopond's ability is pretty selfish as compared to Drakness so yea.
If you plan to use this deck, Use Kopond to cast the two Canons and an Improviational Melody. This makes 30+15 = 45 extra damage (We still haven't use Consuming Cacophony Yet =D). Save the Consuming for someone else to cast.

That's my Deck!~

Friday, September 3, 2010

The Master Verses The Apprentice!

 Some of you may know Mauro from our blog, otherwise known as Boamorte in Chaotic. Well, he's challenged me to a 6 on 6 Masters Match, with the only restrictions being not allowed to use Crellen Drome Banned Cards, even though that was pretty obvious.

Date: 1st December 2010, 1:00 PM (Australia Time).

Format: 6V6, Banned Cards restriction

I, unfortunately will have the job of posting a video on this blog, for interested parties. Why bother? Well in a sense, I helped Boamorte through his Chaotic "Life" to an extent and he's begun to thrash me in dromes like the Hotekk Drome unfortunately. So, to see who is better, we've decided to challenge each other in the standard format of playing Chaotic, 6 vs. 6 Masters.

So yea, hope you all watch it and everything!

Thursday, September 2, 2010

Masters Deck... No Counters...

Continuing on with Part 3 of the series (See, I'm getting quicker) is the M'arrillian Deck...  Maybe some of you have seen my post where I asked the person clarifications on Fal'makin AZIA's ability... But never mind that... I present to you a deck that is to be played in Masters... BUT with no Mugic Counters... And on a weird side-note: I had a Physics Diagnostic Exam and I  began thinking how I could just sap the knowledge out of people's heads to get the answer 'cause I was kinda stuck lol! So in the end, figured got 30 minutes left, it was the last question... I squeezed the creation of this deck in it! Naturally, with Fal'Makin

Fal'makin, AZAIA Inquisitor
 The lone sole M'arillian Ultra from Alliance Unravelled... But isn't he glorious? His High wisdom is still there, and his energy got a boost and his ability advanced to a new level! Personally, I like his ability, it is awesome if used correctly... P.S, it says "MAY play a mugic card"... maybe it's suggesting it's optional?! Oh yea, note how he also gained Fire!! Nunk'worn combo!! lol!

No Counters Burn Deck

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1. Bladez* - Kha'rall Husk Armor
2. Fal'makin, Azia Inquisitor - Mugician's Tuning Fork
3. Bladez - Phobia Plates
4. Ritzu'dag - Bi-Mowercycle
5. Erak'Tabb - Bi-Mowercycle
6. Milla'ain, Foothold Commander - Weightless Energy Vessel

*Bladez wisdom MUST be lower than Speed

Attacs
2x Mind Mash
2x Outfreeze
2x Piercing Brilliance
2x Mind Razor
1x Primal Smash
1x Outwit
2x Muge's Edge
2x Mind Sink
2x Quick Exit
2x Outsmart
2x Burning Rain

Mugic
2x Consuming Cacophony
2x Canon of Casualty
1x Song of Revival (UW)
1x Nourishing Nocturne

Locations
2x Overworld Library
2x Mipedim Mirage
2x AZIA Mindscrying Chambre
1x Imaginary Walls
1x Open Doors of the Deepmines
2x Rao'Pahh Sakk Condensation Ceremony

Firstly... This going to be one of the more "Unusual" Deck you'll see from me and I don't blame you! Fal'makin, to me... is a very unused Ultra. His ability just goes GREAT with Milla'in Foothold Commander... I mean, yea it goes so well...
Anyways... the Bladez can fight when needed, but... Fal'makin is your main fighter... When Fal'makin gets engaged, he's gonna attack, deal damage and cast a free Consuming Cacophony for 30 damage to any creature and the next attack, another free Consuming Cacophony. So it's averagely, 10+10+30+30=80 dmg in two attacks!!!! You can even attack the back muges with this! Once that's over, your beautiful Milla'ain grabs one of the Consuming Cacophony back... So you can cast it again! Hence, the cycle continues... Alright. Against an UW Zamool deck, you're going to attack anyone but Zamool, then use your burn mugic to take out Ulmar, Kopond etc. etc. Shouldn't be too hard. Don't forget you got a Song of Revival to bring back a Bladez! w00t! Against a range, swift deck, it can cause minor problems but no major ones... Fal'makin will still cast burn mugic and either Ritzu'dag (Not required due to Outfreeze etc. etc.) or Erak'Tabb (just for the fun, extra damage) or Milla'ain (This guy needs to be looked after... =P Sorta! But no single Bi-Mowercycle can reach here xD!). This deck is simple and easy, the way I like it
Please comment =p!

That's my deck!~

Wednesday, September 1, 2010

A little itch...

Well, first off... No offense to Danian Fans (Especially MandibleMuge xD), but your clan's Ultras kinda went down the drain this time as compared to the other tribes... I mean Nimmei Expedition Overseer is just... well hard to use as compared to the M'arrilian Invasion one... and Lore, High Muge well... let's say I wouldn't compare him with the Ancestral Caller... But that's all under the bridge now..

Nimmei, Expedition Overseer.
 He really isn't the... greatest Ultra when you think about it... but who knows maybe when Fire and Stone comes out... He'll be more deserving of his Ultra Rank... But for now... he's not really much... I mean he's... skinny, looks bossy and has not much skills to show it. Because of his ability... you got to plan really well or be prepared to lose... As you can tell... Don't really want to talk about him.

Lore, High Muge of the Hive
 Like all the 4 High Muges, he has an extremely unique ability that is like composting Mugic Cards... Interesting... Now let's see... he can recast Strain of Infection much like Enre-Hep can copies... But what Enre-Hep can do three times (more or less with Heptadd's Crown/General's Standard) is what Lore can only do twice which kinda is a downpoint of Lore. But then again, consider Lore has higher energy and I think Courage as well... hmm interesting... I would rate him as about the 3rd best of the High Muges...



Please remember... I am NOT MandibleMuge... I am no master of Danians... But I like to try new and wacky combos.... lol! So presenting... a currently banned deck in Crellen!


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1. Nimmei Expedition Overseer - Destructozooka
2. Elna - Ozlai's Wreck
3. Neekwin - Vial of Liquid Though
4. Khavakk - Mipedian Balladeer's Flute
5. Lore, High Muge of the Hive - Weightless Energy Vessel
6. Raznus, Assimilated - Mipedian Balladeer's Flute

Mugic
1x Suprising Rift
1x Strain of Infection
1x Obe of Obscurity
1x Song of Symmetry
2x Unbalancing Battlesong

Attacks
2x Rainspears
2x Mind Strike
2x Flood Force
2x Geyser Gush
2x Swarming Destruction
1x Primal Smash
1x Landgore
2x Invader's Tactics
2x Sleet Slide
2x Burning Rain
2x Liuquescent Swirl

Locations
2x Storm Tunnel, I think it's Kibro's Foothold
2x M'arrillian Pulse Beacons
2x Mipedim Mirage
2x Rao'Pahh Sakk Chimegrid
2x Mt. Pillar, Liberated

Kk basically, Nimmei Expedition Overseer is going to get Water (This deck's main focus) whether it be by the Destructozooka or Storm Tunnels or via the opponent. Elna is going to get defeated... which then will activate the Hive. Then, when your opponent hits 15e, you code him with Khavakk's ability (he even has 2 counters and a cool picture!) Note that, Neekwin has a Vial of Liquid Thought, so don't be afraid to use your high build point attacks 'cause... you're going to get it back anyways... and Neekwin gets a pwnage water 5 and untargetable...
Lore, High Muge of the Hive, pretty self-explanitory... He's gonna be recasting stuff like Strain of Infection which is an awesome 0 counter mugic and your Obe of Obscurity and then you're going to have fun with loads of mugic counters =D!
Raznus, Assimilated is another oldie, I like... He's he dude who's gonna give your danians a resistance of some sort to Zamool Burn Decks w00t! So yea...
So Khavakk begins with the Obe of Obscurity with 3 or more counters (Opponent probably has Mipedian Balladeer's Flute) and infect 3 or more creatures. Then he cast Strain of Infection, passing the counters to Nimmei Expedition Overseer. Now, Nimmei Expedition Overseer should have 3{} and water element almost garunteed! Elna then gets coded (which is what we want xD) and then the party begins! When Elna gets coded, its nearly a garunteed 15 damage per combat and with Unbalancing Battlesong... I sense it's going to hurt much more... Don't forget Song of Symmetry which would deal a nice 10 and heal a nice 10 damage =D!
Once again, Lore can cast Mugic from the discard pile... So this is a pretty much mini-Danian Burn Deck ^.^! Won't really run low on counters cause Nimmei has 3{} and Lore can recast etc. etc. So yea...

That's my deck!~