Friday, October 29, 2010

Movement Pad!

This is a deck that is a variation of my offline M'arrillian Deck... And I've actually tested this deck in the Crellen Drome with the 5th rank (coolzero) and managed to pull out a win... So kick back, enjoy the "Movement Pad"!


First-Off that Mik'Bannin Code is used =D Obviously...

Movement Pad
123
45
6

1. Phelphor, of the Deep - Weightless Energy Vessel
2. Mik'Bannin - Kha'rall Magma Shard
3. Gal'DraD - Xerium Armor
4. Uksum - Kha'rall Freshwater Shard
5. Phelphor, of the Deep - Weightless Energy Vessel
6. Bahrakatan, The Coralsmith - Kha'rall Magma Shard

Mugic
2x Harmoics of Water
2x Cadence Clash
1x Denial Refrain of the Deep
1x Unheard Melody

Attacks
1x Supercooled Rain
2x Fireram
2x Thermo Rings
2x Flood Force
2x Kha'rall Crush
2x Invader's Tactics
1x Primal Smash
2x Psychodrain
2x Liquescent Swirl
2x Burning Rain
2x Flashwarp

Locations
2x Cryomorph Barricades
2x Brawler's Burrow
2x Prexxor Chasm, The Blight
2x Underworld Colloseum
1x Imaginary Walls
1x Shardcrafter's Workshop

This deck incorporates the interesting idea of Phelphor, Of The Deep moving your opponents to cause chaos and confusion in your opponent's actions. With Mirage Locations such as Prexxor Chasm, The Blight, you can force your opponents to go straight into an ambush. Meanwhile... you have Kha'ralls everywhere holding Shards letting them defend anyone - Uksum defending your two fluidmorphers etc. etc.
This combined with Kha'rall Crush in Cryomorph Barricades can cause serious headaches to your opponents. Even Bahrakatan can fight (in my case, he beat a Frafdo TH 1v1 in masters), If things start going bad, start saving for a Unheard Melody or if Numid Voidlands show up, ready yourself for a Harmonics of Water...
Now, your frontline - Phelphor, Of the Deep (Defended by Uksum), Mik'Bannin (Main Fighter, Like in Apprentice, this guy can hurt hard... way hard), Gal'Drad (Heh... who couldn't see this coming?)
Middle-Row, Uksum with a Freshwater Shard (To defend your little fluidmorphers) and another Phelphor of the Deep for extra movement chaos.
Last Row is Bahrakatan, The CoralSmith is basically the supreme overlord of protecting your shards. His ability guarantees protection from Magma Might, Strengthening Bond etc. etc. Allowing your Cryomorph Barricades and ShardCrafter's Workshop's Defender ability pretty much garunteed!
So, if there are any other questions... bombard away! Enjoy this M'arrillian Deck which is quite budget for my standard especially how Bahrakatan was given out from League Rewards recently...

That's my Deck!~

Champion of the Desert!

 Welcome, Loyal Chaotic Fans to the third installment of the Chaotic Kings Series. I promise to endeavor to never make a post as lousy as my Chaor one. Anywho... This is Gintanai, The Forgotten.
 Ever wondered why I chose Gintanai, the Forgotten instead of other super awesome Mipedian Creatures such as Headmaster Ankhyja? It's because Gintanai actually works with other Mipedians! Don't see it? Alright, I'll list some examples... He is a Warbeast, so he and Abin-Wor (search him up if you don't know him) will get Waterproof 25, which would intensify his energy, if his opponent decides to play Water Creatures.
Other than that, he also has crazy stats (surpassing Headmaster Ankhyja's Speed, needless to mention, Khorror) and has the two main elements of the Mipedians, Air and Earth. This epic combination, only improved by his ability, "Air 10" and "Earth 10" makes him crazily dangerous, almost as strong as Aa'une himself!
Now, of course, we cannot forget the cause of his downfall, (and the reason why he is banned in Hotekk and Crellen), his ability that "forces" you to sacrifice one of your creatures and if you cannot, "Destroy Gintanai". Now, I want you to consider these points...
The First and probably the most important one to consider is... GINTANAI WON'T BE FIGHTING ALL YOUR BATTLES!!! Seriously... everyone who's rated Gintanai kept saying "you're screwed, if your opponents revives a creature". But you're not!!! Gintanai is not going to be your entire fighter! There's your other frontline creatures! At most Gintanai will probably handle the front 3 creatures of your opponent's army which leaves your other two frontliners to handle your opponent's weak muges. I cannot... stress that fact enough...
The Second Point - Slufurah... Why am I mentioning this "Rare" from the Underworld? Well it's because Gintanai allows you to kick off muges with no Counters which have no use... This allows you extra space to move and mobility which could work to your advantage!
The Third Point - At this point, I apoligize to anyone whose bored (Combo you should try...), Enre-Hep (Silent Sand), put him in your deck and everytime you kick off a muge/conjurors, Enre-Hep is going to benefit from massive amount of counters... Every battle will give your opponent's Recklessness 10 easy and you can cast expensive Mipedian Mugic like Fighter's Fanfare without Xelfe whilst using the almighty Gintanai...
The Final Fourth Point, Trills of Dimunition... This mugic is probably also considerable... it stops your Gintanai from killing himself... or his allies. If not, your opponent is going to be very disappointed... *Hint* Poor Maxxor, Protector of Perim...
So... I hope you obtained something insightful from this Gintanai, The Forgotten Post, ONE OF MY FAVORITE CREATURES OF PERIM EVA!!!

Wednesday, October 27, 2010

Apoligies!

That Chaor post was seriously... below my average standard... but that was on the IPhone so... =S! Anyways... I do Apologize for my Chaor Post! And if you haven't already, go on the forums and read the "Secrets of the Public Domain" Post for a very entertaining whilst interesting lesson about the insides of Chaotic... Something I believe deserves some attention...

Tuesday, October 26, 2010

The Most Brutal King Of All!

Welcome Guys to the next installment of Kings of Chaotic/Perim. Today I will be happily talking about the somewhat ruthless King named Chaor. And as a shout-out... I got my Aa'une with maximum energy!

Chaor, the undisputed lord of the Underworld. He reigns with 3 mugic counters, a rare treat for the Underworld, has superior courage and power and his high wisdom and speed. Ironically, this Chaor is from Dawn of Perim, the very FIRST set in Chaotic which was supposed to be... How-to-say... Weaker than the cards from the later sets I.e Marquis Darini being replaced by Owayki. So for a Dawn of Perim card to still retain it's value is truely a sight to behold. Chaor has little-to none flaws, having high stats and fire, 3 counters and NO recklessness. His only flaw is his ability which is such a minor one as it pretty much never sees play. So overall, there isn't much to say about him at all, he could pretty much represent Chaotic as an ideal creature.

Sunday, October 24, 2010

Protector of Perim!

 Since it's Monday tomorrow... and my boxes SHOULD be arriving... tomorrow... I'm going to post this in advance... Once again, continuing the Kings of Chaotic or Kings of Perim series... I don't care if you disagree with me... I don't care if you agree with me. All I can say is my viewpoint which is my own =D But do feel free to try and question me =D
Apoligies for the bad cropping... My computer was being Ebil (cross between Evil and... I forget...

Maxxor, Protector of Perim, an Overworlder that represents the tribe's flexibility and strength, both at the same time. Though he does not have ANY mugic counters, you must consider that many, MANY other Overworlders have counters to make up for his possible only weakness. I mean... Najarin, Fluidmorpher's Foe could get pretty close to 10 without much trouble, you can load on Karrabas, Lomma Desert Wanderers... For Warriors? There are Tartarek, Psi Overloader with 2 counters and so on... So that weakness if pretty easily compensated as compared to Chaor, The Fierce, whose tribe lacks in mugic counters.
Maxxor has both the mastery of the destructive combination of Fire and Earth which makes him very flexible in armies. Infernal Claws, Tectostrike, Elemental Oxidation are all at his fingertips alongside his beastly courage (surpassing Khorror) and wisdom. Now put THAT together with his delicious ability that STACKS!!! He does extra damage after every punch thrown at him. His ability fused with his nice elements and stats makes him fit in almost every deck and gives him a seat in the chair of Kings of Chaotic.

Maxxor's competition and why they were not chosen
1. Tartarek, Psi Overloader - Though his stats are relatively superior to Maxxor, Protector of Perim, has 2 {} and same elements... His ability is only useful against *particular* decks wherelse Maxxor's is all-round. Even his superior energy will fall to Maxxor after hitting the King of Pop a few times. The longer the battle drags... the more offensive Maxxor becomes...
2. Maxxor (DoP) - Courage and pretty sure wisdom loses to Maxxor, Protector of Perim. He does have 2{} and an ability to heal... but that's a bit common, I guess... Maxxor, Protector of Perim still takes the cake with his ability which is paired with Overworld's healing abilities.
3. Iparu (Both - SS and SOTLC: AU) - Well they are just copying creatures, it's way too situational.
4. Najarin, Fluidmorpher's Foe - No explanation needed here.
5. Intress, Natureforce - She's awesome... don't get me wrong... 2{}, Earth and Water Elements with a pretty good ability and stats. But Maxxor is more flexible, if Numid pops up, Intress loses all abilities... and her elemental capabilities... If Numid pops up... at least Maxxor retains his ability that will eventually make up for the damage lost through losing elements.

Please argue with my points =D If any...

The Kings of Chaotic

 This is a beginning of a series called the "Kings of Chaotic" based on the "Gods of UR" from another game I play. The "Kings of Chaotic" are extremely powerful creatures and are in a "league of their own" so to speak. Their unique abilities combined with powerful statistics makes them form a formidable force in their respective tribes. I guess in Dawn of Perim, they were called the "Big 4", but now I'm going to be refining the list, giving each tribe one of their "Kings"
Of course, this is entitled to each person's opinions. But in mine, respectively, they are...
  1. Aa'une, The Oligarch - Avatar (No Duh!!!)
  2. Maxxor, Protector of Perim (Explained in next Post)
  3. Chaor (Dawn of Perim) - (Arguably the best Underworlder in Chaotic)
  4. Gintanai (Seriously? Air 10, Earth 10? Able to rid of ability easily... Wow?!)
  5. Lore, Ancestral Caller (He has 3{}, a very powerful ability and can fight WAAAY better than Illexia)
  6. Ursis (No Explanation needed here... just like his ability)
 So today, we'll be talking about the ever-so hard to obtain... let alone flip... Aa'une, The Oligarch!!!


Looking at this card, you would pretty much immediately state that he is the King of Perim - 200 disciplines, 100 Energy and able to destroy creatures by simply discarding a card. Needless to mention his Outperform Disciplines 20 to make life even harsher. What's his downpoint? He has no Counters... and the fact he needs to be "flipped".
For those who don't know, to flip Aa'une, The Oligarch, you need the following - Baton of Aa'une, Calling of Aa'une and Rage of Aa'une. You must play ALL three of them in the same turn to flip Aa'une. Baton of Aa'une is played immediately pretty much, the Rage of Aa'une needs to be drawn AND played in the same turn and Calling of Aa'une has to be played AFTER Aa'une WINS combat. Phew... quite a lot of conditions...
But nonetheless... if you managed to get the beast up, he dominates Perim or on a smaller scale... your opponent's army. Even if you wasted ALL of your mugic cards, helping Aa'une to win... Aa'une still has massive stats and energy letting him KOing creatures by engaging them. Having attacks like Discipline Destruction will deal about 130 damage alone (For a 4 Build Point) and attacks like Shadow Strike will deal a horrifying 30 damage (For a 0 Build Point). Overall, once you or your opponent gets Aa'une to wake up from his slumber... it's over...
 (P.S - For Fun, imagine Aa'une + Neu'Thar + Erak'Tabb + Gal'Drad + Jus'Hebben in the same 10 v 10 masters deck...  Now Flip Aa'une and do Rage of Aa'une - First one to calculate total amount of damage for this 1 Build Point gets a free code!!!)

Friday, October 22, 2010

Another Unused Shard Combo...

Okay, I was planning for my Rise Boxes to show up to post them... here... now... But... UPS apparently had a "Late Trailer" so... I can't say I'm very keen about them at the moment...
No matter, instead I will show another Shard + Kha'rall Combination, I actually plan on utilizing... So please, sit back... and enjoy...
 Okay, I was kind of planning how to use every single Ultra that is possibly obtained from a Rise of the Oligarch when I stumbled upon the Shard that is sooo deep into the ocean that everyone forgot about it completely... The legendary Ultra Kha'rall Shard of Tidal Crest or what I call "Tidal Shard".
This Shard bestows "Water 5" and 40 Energy if you have 8 Counters amongst creatures you control... Shouldn't be THAT hard considering M'arrillians have Fluidmorphers and minions like Tartarek, PSI Overloader. This combined with Klik'ssi will give a massive 80 Energy (Average), Water 10 Combination... Needless to mention, KIik'ssi's (lol 2 " ' ") has very nice power and wisdom to utilize the Water 10... Attacks like Supercooled Rain and Rainspears, I think it's called...
You might even make a 6v6 deck with 2x Uksums + Freshwater Shard and Klik'ssi with the Tidal shard... Mmmm sparking some ideas in my own mind! lol!

Anyways! Enjoy this combination everyone...