Welcome people, to the ultimate finale of the Mipedian review. We talked about Warbeast, tricky tactics yadda yadda yadda, now we move into a Mipedian deck called All the Forces Under the Sun.
All the Forces Under the Sun!
123
45
6
1. Iflar, The Crown Prince - Xerium Armour/Torwegg --- (Zhade Digsite Defender)
2. Blazvatan, The Epic Warbeast - Scarab of Khilai
3. Zhade, Digsite Defender - Torwegg
4. Headmaster Ankhyja, Seeker of the Art - Bronzeflight
5. Owayki - Bi-Mowercycle
6. Savell - Ravita Flower
Mugic
1x Gear Glissando
1x Armament Adagio
1x Melodic Might
1x Cadence Clash
1x Trills of Dimunition
1x Melody of Mirage
Attacks
1x Turbulence Funnel
2x Vacuum Hemisphere
2x Airsault
2x Atmosphere
2x Marksmen Prep.
2x Poison Sphere
2x Funnel Blast
1x Gear Grind
1x Blind Fury
1x Primal Smash
2x Timeslow
2x Aftermath Feint
Locations
2x Mipedim Mirage
2x Mipedian Oasis
2x Storm Tunnel
2x Crystal Cave
1x Prexxor Chasm, The Blight
1x Vidav Refectorium
This deck showcases the Mipedians - both Warbeasts and their sneaky strikers. No surprise though. I spread out their mugical variety and choices. We've got 2 invisibility strike 20+ in our frontline, we've got a terribly strong Warbeast up front, supported by but a measly conjurer. Nothing really to say, use Melodic Might to quickly shuffle through your 0s, to "Strike Hard, Strike Fast, Strike Fast", Gear Glissando and Armament Adagio to randomly destroy your opponent's long time plans. Trills of Dimunition to render Ultra Rares useless - As I have said what is Chaor, The Fierce without his Fire 10? 1 Melody of Mirage of course, standard typical stuff. Use them carefully as you've only got 1 of each so resourcefully can annoy opponents and throw them off their game - (playing the psychological game as its called). Can't really say much as the deck is smackbang obvious with the mugic choices being a bit... unexpected and disruptive. For further disruption, you've got attacks like Vacuum Hemisphere which removes Earth Element. You should also be able to notice the Mippedian's infamous range and swift making it in the deck (Bi-Mowercycle) to give Blazvatan extra ground to cover. So yea, next time the Danians.
Sunday, July 10, 2011
Friday, July 8, 2011
Sample Deck 2: Earth-Shatterers!
Welcome yet again, to the Chaotic Down Under Blog. We are continuing our Tribe reviews by continuing the second of the three Mipedian Sample Decks. So... here I present the deck - Earth-Shatterers - Full Force ahead, no thought of their own self. Why? 'Cause they can shatter the EARTH itself!! That's why!
Earth-Shatterers.
123
45
6
1. Gintanai, The Forgotten - Double-Edge
2. Blazvatan, Epic Warbeast - Double-Edge
3. Kileron, Warbeast of the DustStorm - Warbeast Power Leash
4. Headmaster Ankhyja, SotA - Bronzeflight
5. Ranun - Ravita Flower
6. Savell - Mipedian Balladeer's Flute
Mugic
1x Gear Glissando
1x Melody of Mirage
1x Armament Adagio
1x Trills of Dimunition
2x Cadence Clash
Attacks
2x Turbulence Funnel (6/2)
2x Airsault (8/4)
2x Aftermath Feint (8/6)
2x Airize (8/8)
2x Whirling Wail (14/10)
2x Radical Iceballs (16/12)
1x Primal Smash (17/13)
1x Gear Grind (18/14)
2x Earth Pulse (20/16)
2x Velocitrap (20/18)
2x Hurlicane (20/20)
Locations
2x Storm Tunnel
2x Crystal Cave
2x Mipedim Mirage
2x Mipedian Oasis
2x Sands of the Unseen
Here's another 15 minutes deck, Earth-Shatterers. Simply made to present to you the utter destructive power of the Warbeasts. Our front-line creatures would frighten and intimidate even the strongest players. Blazvatan, The Epic Warbeast (As he is known), Kileron, Warbeast of the Duststorm and Gintanai, The Forgotten. All with Air 5, Earth 5 for maximum elemental damage (Gintanai has Air 10, Earth 10) and is a simple beautiful representation of their destructive power. Let's go through each other individually, Gintanai. I have went through the forgotten warbeast countless times. In this deck, you've got sacrificing Ranun, you could sacrifice Headmaster Ankhyja or even sacrifice Kileron if not against a compost deck. But like all sacrificing things. It comes with the situation you are faced with. Aside the sacrificial ability, his Air 10, Earth 10 is simply devastating. Not forgetting a 50 damage whirling wail + opponent's not able to play mugic cards. Now moving on to Blazvatan, The Epic Warbeast. He is truly an epic warbeast, with a maximum energy of 70 combined with healing capabilities of Ranun, Air 5, Earth 5. The epic Warbeast's statistics is also amazingly high... Maxxor's courage pales in comparism. Now, shall we continue on to Kileron, Warbeast of the Duststorm. His conjured duststorm prevents composts decks from making any use, definately a useful asset. His Earth 5, Air 5 is no simple deed either. So... Ranun now, he's your healer, Headmaster Ankhyja protects your Warbeast and Conjurors from mugic and Savell just stops every single bit of recklessness from all 3 of your front-line warriors. Our mugic choices as you see, is very VERY erm... wide... I chose a wide variety to fit in as many situations as possible whilst retaining some of the tricky mugic the Mipedians are simply famous for. So... I hope you see the destructive raw power of the Warbeasts, Insane Damage and their protection is from but a single conjuror.
Enjoy!
Earth-Shatterers.
123
45
6
1. Gintanai, The Forgotten - Double-Edge
2. Blazvatan, Epic Warbeast - Double-Edge
3. Kileron, Warbeast of the DustStorm - Warbeast Power Leash
4. Headmaster Ankhyja, SotA - Bronzeflight
5. Ranun - Ravita Flower
6. Savell - Mipedian Balladeer's Flute
Mugic
1x Gear Glissando
1x Melody of Mirage
1x Armament Adagio
1x Trills of Dimunition
2x Cadence Clash
Attacks
2x Turbulence Funnel (6/2)
2x Airsault (8/4)
2x Aftermath Feint (8/6)
2x Airize (8/8)
2x Whirling Wail (14/10)
2x Radical Iceballs (16/12)
1x Primal Smash (17/13)
1x Gear Grind (18/14)
2x Earth Pulse (20/16)
2x Velocitrap (20/18)
2x Hurlicane (20/20)
Locations
2x Storm Tunnel
2x Crystal Cave
2x Mipedim Mirage
2x Mipedian Oasis
2x Sands of the Unseen
Here's another 15 minutes deck, Earth-Shatterers. Simply made to present to you the utter destructive power of the Warbeasts. Our front-line creatures would frighten and intimidate even the strongest players. Blazvatan, The Epic Warbeast (As he is known), Kileron, Warbeast of the Duststorm and Gintanai, The Forgotten. All with Air 5, Earth 5 for maximum elemental damage (Gintanai has Air 10, Earth 10) and is a simple beautiful representation of their destructive power. Let's go through each other individually, Gintanai. I have went through the forgotten warbeast countless times. In this deck, you've got sacrificing Ranun, you could sacrifice Headmaster Ankhyja or even sacrifice Kileron if not against a compost deck. But like all sacrificing things. It comes with the situation you are faced with. Aside the sacrificial ability, his Air 10, Earth 10 is simply devastating. Not forgetting a 50 damage whirling wail + opponent's not able to play mugic cards. Now moving on to Blazvatan, The Epic Warbeast. He is truly an epic warbeast, with a maximum energy of 70 combined with healing capabilities of Ranun, Air 5, Earth 5. The epic Warbeast's statistics is also amazingly high... Maxxor's courage pales in comparism. Now, shall we continue on to Kileron, Warbeast of the Duststorm. His conjured duststorm prevents composts decks from making any use, definately a useful asset. His Earth 5, Air 5 is no simple deed either. So... Ranun now, he's your healer, Headmaster Ankhyja protects your Warbeast and Conjurors from mugic and Savell just stops every single bit of recklessness from all 3 of your front-line warriors. Our mugic choices as you see, is very VERY erm... wide... I chose a wide variety to fit in as many situations as possible whilst retaining some of the tricky mugic the Mipedians are simply famous for. So... I hope you see the destructive raw power of the Warbeasts, Insane Damage and their protection is from but a single conjuror.
Enjoy!
Saturday, July 2, 2011
Sample Deck 1: Desert-Strikers
This deck is purely created for the purpose of proving the Mipedian's sneaky, sly and tricky tactics against their various opponents. I do not recommend slotting this deck into an army for competitive play of any kind without first upgrading this army - Which I probably will do in the near-future.
With all that technical wish-wash up there... I present to you a deck I made in 20 minutes proving the effectiveness of tricky tactics - Desert-Strikers
Deck List
Creatures/Battlegear
123
45
6
1. Xelfe - Stone-Mail
2. Iflar, The Crown Prince - Aerodrone
3. Zhade, Digsite Defender - Aegis Wings of Attraction
4. Headmaster Ankhyja, Seeker of the Art - Bronzeflight
5. Dakkamal, Melee Trainer - Mipedian Balladeer's Flute
6. Ubliqun - Sandstorm Shroud
Attacks
2x Aftermath Feint
2x Airsault
2x Atmosphere
2x Gear Grind
2x Funnel Blast
2x Marksmen Preparation
1x Primal Smash
2x Poison Sphere
2x Vacuum Hemisphere
1x Turbulence Funnel
2x TimeSlow
Mugic
1x Armament Adagio
1x Mugic that gives Air, There's Loads,,, so your choice - Howl of the Wind is mine.
2x Gear Glissando
1x Song of Translocation
1x Trills of Dimunition
Locations
2x Pouril Forest
2x Crystal Cave
2x Mipedim Mirage
2x Mipedian Oasis
1x Prexxor Chasm, The Blight
1x Vidav Refectorium
Now If I wanted to go for my typical Mipedian Strike decks, I would have. But just wanted to show-off how easy it is to make a simple Mipedian deck involving what their made to do. Tricky Stuff. So... Obviously, I highlighted Ubliqun, a highly unused Dawn of Perim Rare Card with one of the most unique ability in the game. He can move into ANY and yes I mean ANY space on the board. Yes, it can be stopped by defender which in most decks is provided by a Bronzeflight which in that case all we have to do if a simple Gear Glissando and start taking their decks back from their support. We can also cast Gear Glissando to flip Ubliqun's gear up to get Air and not be burnt. So many movement tactics just from this one card. Now Zhade's battlegear needs to be flipped up. It's an Aegal Wings of Attraction and makes the opponent attack Zhade if they can. This is just letting us put Xelfe up front if we ever wanted to. Dakkamal is there just for the strike reasons, Ubliqun gets strike, Zhade gets strike, cast some fanciful mugic.
I don't really have to get into the real strategy behind the deck as just by looking at the creatures and battlegear it's fairly standardized.
Attacks shall remain undiscussed and also just to mention Iflar's Aerodrone cycles through the attack deck quickly allowing you to get Marksman Preperation up and have total control of your attack deck for your first strike. Before the Storm is a possible option which I'm not putting in but suggesting you do if you ever improve this.
Mugics is where the tactics come in. Armament Adagio is simply THE single most annoying mugic in the game. It changes two gears of your choice as long as it is the same player. Try swapping Xerium Armor from a front warrior to a Bronzeflight from a mid-rank character. Try swapping shards with a battlegear from a fluidmorpher. Try swapping Zhade's Aegal Wings of Attraction for a StoneMail when worse comes to worse. The combinations go on and on... This common mugic if used correctly can be waay more punishing than a rare melody of mirage. Gear Glissando allows you to flip up OR down a gear, fantastic flexible common mugic. With Ubliqun and Xelfe in your army, your opponent is probably going to be a bit isolated with you bouncing here and there which is where song of translocation comes in handy to make use of those spare spaces. Simply bounce any one of your Mipedians into that spare slot and start a war from there. Also keep in mind that Iflar is non-bounceable.
Trills of Dimunition. Period. This is another truly disastrous card. What is Chaor, The Fierce without his Fire 10, What is a Mipedian without Invisibility. What is this without that. A question heavily asked. This mugic is definately a very strong mugic to have in your hand.
Erm locations are pretty standard, stop defender, charge in with Ubliqun and Zhade, etc, etc. Prexxor Chasm, Blight for easy kills, you've got Mipedim Mirage, blah blah all that useful jab. So this is a position attacking deck. Not bad for 20 minutes but... yea... can be improved massive like take out Iflar for a Mipedian like Khenti that can be bounced. So... don't forget these tricky tactics alongside your classic strike decks. Here's one last tip (Ubliqun + Dakkamal/Mudeenu, COTG + Owayki = DOMINATION)
Cyaz
With all that technical wish-wash up there... I present to you a deck I made in 20 minutes proving the effectiveness of tricky tactics - Desert-Strikers
Deck List
Creatures/Battlegear
123
45
6
1. Xelfe - Stone-Mail
2. Iflar, The Crown Prince - Aerodrone
3. Zhade, Digsite Defender - Aegis Wings of Attraction
4. Headmaster Ankhyja, Seeker of the Art - Bronzeflight
5. Dakkamal, Melee Trainer - Mipedian Balladeer's Flute
6. Ubliqun - Sandstorm Shroud
Attacks
2x Aftermath Feint
2x Airsault
2x Atmosphere
2x Gear Grind
2x Funnel Blast
2x Marksmen Preparation
1x Primal Smash
2x Poison Sphere
2x Vacuum Hemisphere
1x Turbulence Funnel
2x TimeSlow
Mugic
1x Armament Adagio
1x Mugic that gives Air, There's Loads,,, so your choice - Howl of the Wind is mine.
2x Gear Glissando
1x Song of Translocation
1x Trills of Dimunition
Locations
2x Pouril Forest
2x Crystal Cave
2x Mipedim Mirage
2x Mipedian Oasis
1x Prexxor Chasm, The Blight
1x Vidav Refectorium
Now If I wanted to go for my typical Mipedian Strike decks, I would have. But just wanted to show-off how easy it is to make a simple Mipedian deck involving what their made to do. Tricky Stuff. So... Obviously, I highlighted Ubliqun, a highly unused Dawn of Perim Rare Card with one of the most unique ability in the game. He can move into ANY and yes I mean ANY space on the board. Yes, it can be stopped by defender which in most decks is provided by a Bronzeflight which in that case all we have to do if a simple Gear Glissando and start taking their decks back from their support. We can also cast Gear Glissando to flip Ubliqun's gear up to get Air and not be burnt. So many movement tactics just from this one card. Now Zhade's battlegear needs to be flipped up. It's an Aegal Wings of Attraction and makes the opponent attack Zhade if they can. This is just letting us put Xelfe up front if we ever wanted to. Dakkamal is there just for the strike reasons, Ubliqun gets strike, Zhade gets strike, cast some fanciful mugic.
I don't really have to get into the real strategy behind the deck as just by looking at the creatures and battlegear it's fairly standardized.
Attacks shall remain undiscussed and also just to mention Iflar's Aerodrone cycles through the attack deck quickly allowing you to get Marksman Preperation up and have total control of your attack deck for your first strike. Before the Storm is a possible option which I'm not putting in but suggesting you do if you ever improve this.
Mugics is where the tactics come in. Armament Adagio is simply THE single most annoying mugic in the game. It changes two gears of your choice as long as it is the same player. Try swapping Xerium Armor from a front warrior to a Bronzeflight from a mid-rank character. Try swapping shards with a battlegear from a fluidmorpher. Try swapping Zhade's Aegal Wings of Attraction for a StoneMail when worse comes to worse. The combinations go on and on... This common mugic if used correctly can be waay more punishing than a rare melody of mirage. Gear Glissando allows you to flip up OR down a gear, fantastic flexible common mugic. With Ubliqun and Xelfe in your army, your opponent is probably going to be a bit isolated with you bouncing here and there which is where song of translocation comes in handy to make use of those spare spaces. Simply bounce any one of your Mipedians into that spare slot and start a war from there. Also keep in mind that Iflar is non-bounceable.
Trills of Dimunition. Period. This is another truly disastrous card. What is Chaor, The Fierce without his Fire 10, What is a Mipedian without Invisibility. What is this without that. A question heavily asked. This mugic is definately a very strong mugic to have in your hand.
Erm locations are pretty standard, stop defender, charge in with Ubliqun and Zhade, etc, etc. Prexxor Chasm, Blight for easy kills, you've got Mipedim Mirage, blah blah all that useful jab. So this is a position attacking deck. Not bad for 20 minutes but... yea... can be improved massive like take out Iflar for a Mipedian like Khenti that can be bounced. So... don't forget these tricky tactics alongside your classic strike decks. Here's one last tip (Ubliqun + Dakkamal/Mudeenu, COTG + Owayki = DOMINATION)
Cyaz
Friday, July 1, 2011
March of the Tribes - Trembling Earthquakes!
Here, we continue the segments of the Mipedian Review with the second and last part of the Mipedians - The Great Warbeasts!
The Mipedians
Introduced in Silent Sands, these magnificent creatures rounds up the second half of the Mipedians. The exiled Conjurers and Warbeasts. Both of these creatures were deemed too dangerous to be used by the Mipedians such as the famous heated rivalry between Sobtjek and Drimesse. But without too much delay, let's go into the Warbeasts
Like always, I find an as close as possible representation of the type of Creature. In this case, it's Uboraan. Warbeasts are great destroyers that generally have both of the Mipedians signature elements - Air and Earth. Amazing Energy, nice statistics and interesting abilities that simply make them stand out as an indestructible beasts. And of course, most warbeasts have recklessness to balance the battle which creates the fear the Mipedians have of using them. *Shiver*
How on earth can the Mipedians counter this recklessness? Looks like we have to rely on the conjurers of the Warbeasts like Ranun here. Ranun is a great example of a typical conjuror, generally defenceless, low energy, low stats and has an ability of reduce the Warbeast's recklessness. Conjuror's mugic counters are generally high (Which can be boosted by Ravita Flower) to act as muges and casters to further balance the deck. But of course, this creates a weakness in the typical warbeasts decks. You've got the weak defenseless conjurors and the the strong almighty warbeasts up front. Easiest way to stop this? Range + Swift. To counter this, the conjurers have created a massive creature - Gaffat-Ra.
Warbeasts are heavy tank destroyers. They're the Mipedians long term battlers in a sense. While Warbeasts dream of roaming free destroying everything in their sights, we cannot allow that and bring in the comparatively weak Conjurors. Their strengths are the Warbeast's insane stats, energy and elements. Their weaknesses is the weak conjurors. Warbeast decks are pretty straightforward and simple so there isn't much I have to say =D. To counter this weakness, Chaotic has supplied both bronzeflight and Gaffat-Ra to our assistance. From here let us destroy the Chaotic World with the WARBEASTS!!!
Next time: Sample Mipedians Decks >> Desert-Strikers, Earth-Shatterers and All the Forces Under the Sun decks.
The Mipedians
Introduced in Silent Sands, these magnificent creatures rounds up the second half of the Mipedians. The exiled Conjurers and Warbeasts. Both of these creatures were deemed too dangerous to be used by the Mipedians such as the famous heated rivalry between Sobtjek and Drimesse. But without too much delay, let's go into the Warbeasts
Like always, I find an as close as possible representation of the type of Creature. In this case, it's Uboraan. Warbeasts are great destroyers that generally have both of the Mipedians signature elements - Air and Earth. Amazing Energy, nice statistics and interesting abilities that simply make them stand out as an indestructible beasts. And of course, most warbeasts have recklessness to balance the battle which creates the fear the Mipedians have of using them. *Shiver*
How on earth can the Mipedians counter this recklessness? Looks like we have to rely on the conjurers of the Warbeasts like Ranun here. Ranun is a great example of a typical conjuror, generally defenceless, low energy, low stats and has an ability of reduce the Warbeast's recklessness. Conjuror's mugic counters are generally high (Which can be boosted by Ravita Flower) to act as muges and casters to further balance the deck. But of course, this creates a weakness in the typical warbeasts decks. You've got the weak defenseless conjurors and the the strong almighty warbeasts up front. Easiest way to stop this? Range + Swift. To counter this, the conjurers have created a massive creature - Gaffat-Ra.
Warbeasts are heavy tank destroyers. They're the Mipedians long term battlers in a sense. While Warbeasts dream of roaming free destroying everything in their sights, we cannot allow that and bring in the comparatively weak Conjurors. Their strengths are the Warbeast's insane stats, energy and elements. Their weaknesses is the weak conjurors. Warbeast decks are pretty straightforward and simple so there isn't much I have to say =D. To counter this weakness, Chaotic has supplied both bronzeflight and Gaffat-Ra to our assistance. From here let us destroy the Chaotic World with the WARBEASTS!!!
Next time: Sample Mipedians Decks >> Desert-Strikers, Earth-Shatterers and All the Forces Under the Sun decks.
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