Monday, March 31, 2014

Dread and Despair

Hey Guys,

Every month (as long as some interest remains) I will post up a post here to work hand-in-hand with the decks posted on "TradeCardsOnline" site.

This month's deck is... "Dread and Despair"


The Link to the Deck:
http://www.tradecardsonline.com/im/showDeck/deck_id/495349

123
45
6

1. Agitos, Eloquent Motivator - Gigantroper
2. Zamool, Lord Van Bloot's Enforcer - Sun Chariot of Kehn-sep
3. Chaor (Dawn of Perim) - Whepcrack
4. Ulmar, Perithon Racer - Bi-Mowercycle
5. Ulmar, Perithon Racer - Bi-Mowercycle
6. Kopond, High Muge of the Hearth - Mipedian Balladeer's Flute

Mugic
2x Canon of Casualty
2x Consuming Cacophony
1x Improvisational Melody
1x Roar of the Mob

*The attacks and locations may depend on personal preference and playstyle - A Power Stat deck is a strong variant however in the decklist above I went with a bit of Fire elemental attacks for a tad variation

 This is MY version of the classic Zamool Burn deck that almost every Underworld Player has a variant of. It's definately an all-in type of deck that abuses Zamool's ability to prevent the opponent from even attempting to stop it.
For those unfamiliar with the concept, Zamool must ALWAYS be involved in the First Battle, whether by Agitos, Eloquent Motivator's ability (Opponent's first) or simply attacking with Zamool. This locks the opponent from using mugic or activated abilities. This simply means you can cast any mugic you wish without fear of them denying the mugic.
As soon as Zamool is engaged, we can begin to distribute the damage in any way you see fit. In total, the MAXIMUM damage that can be done...
20 (From expending both Ulmar, PR's Fire)
40 (Consuming Cacophone 30 + 10 from Kopond's ability)
30 (Canon of Casualty 20 + 10 from Kopond's ability)
20 (Canon of Casualty)
30 (Consuming Cacophony)
__
140 damage excluding Improvisational Melody (Possible 20 damage from Kopond Cast) and Roar of the Mob

The 140 Damage should be plethora enough to wipe out at least a front-line creature (or two) or wipe a ton of the backline. Adding the fact that you've engaged a particular creature beforehand that you may not have used your burn mugic on, you could potentially wipe half the board with a single blow.

To talk a bit about Improvisational Melody - It's a mugic that could potentially cost 0 Mugic Counters (Should you have dealt 20 or more damage beforehand) that does 10 damage or 20 damage if cast by Kopond, HMotH - Thus I did not count it in the "Base Burn Damage"

Roar of the Mob is also a variable mugic dealing 10 damage per Counter on the Creature. Thus you would usually only want to cast this on a caster possibly a Najarin Fluidmorpher's Foe or a Karraba for instance. Again this number is variable and could change should you choose to cast it with Kopond.

=====================================================================

THINGS TO NOTE:
No, this deck isn't perfect - It's far from it.
In fact, this deck is all about that single moment where you burst everything down and bring their morale swooping down into a crash.
Before Zamool gets to attack, be warned they may burn your own creatures down! (If they're Underworlders' anyways)
This is a "All-In" deck, meaning there isn't much room for variation compared to other decks (in terms of playstyle). There's no defensive mechanisms like Bronzeflights or Weightless Energy Vessels.

However, this "All-In" playstyle is what I've come to love about *some* of the Underworlders, and I love the idea of a "Sink-or-Swim" method deck.

Hope you enjoyed! - Perhaps Give the deck a whirl

That's my deck! ;)

malcolm9



Thursday, November 21, 2013

Probably...

Hi guys,

Know how I typed (Probably) at the end of that last post? Yea... it just didn't work out... So here I am, at 2.40AM in the morning... where this card crept into my mind and just won't leave...

So which card is it?


















THAT ONE!!!! The first Silent Sands Ultra Rare I ever pulled.
I don't know if it's because I entered a deck-building competition (with some unusual rules) or just because I was thinking of creatures for a new deck.... But again, another underused card has entered the table.
So with 50 energy average, Enre-Hep isn't the most vulnerable muge to burn mugic. Neither does he have the most counters to cast mugic with - especially in a tribe already short on mugic counters.

So... Now on to the more interesting parts of this Ultra - how he gains 1 {} per 1 {} on Mipedians that hit your discard pile. This is once again - a simple example of the trickier Mipedian tactics. So he's a very sustainable card - ensuring no {} are ever wasted. This allows you to juggle counters to a safer muge, allows the usage of crazier tactics like sacrificing a Conjuror with Ravita Flower to provide Counters for Enre-Hep's benefit. Nourishing Nocturne sacrificing Minions to ensure a won battle, can provide counters to Enre-Hep.
All these crazy tactics will/and can ensure that Enre-Hep is the only muge you need.

His second one, is another one of those "more unique" abilities - Target Creature GAINS recklessness 5. So... basically you could give this to a Warbeast and let him Slashclaw/Harnessed Rage for extra damage. You could stack this onto the enemy creature and make him hurt himself a lot more than he hurts you. It seems very insignificant but it hides a darker threat. With 3 Counters on Enre-Hep, Recklessness 15 can be applied to your opponent, pair this with invisibility strikers with Invis 10 onwards, and that's a guaranteed 25 damage on them - counting the attack damage you will deal + the fact he MAY have to use 2 attacks to finish you. This ability can become very scary, very quickly. Combine this with the first ability and you can swiftly see that this card is truly deserving to become the future High Muge of the Mipedians.

With a mindset to help sustain the Mipedian's mugical side and having the ability to both torture your enemies and strengthen your beasts - Enre-Hep is one of the few Mipedian muges that aren't commonly played - but still needs your attention when seen in battle.

Monday, October 28, 2013

The Final Post (Probably)

 As you all are probably aware, Chaotic TCG has finally bit the dust (with some random re-direction to blame some CEOs lol). Everyone has pretty much seen it coming (by this point) and hoped this day would never come - but it has.
Yes, KODO studios has apparently picked up the game - but their more interested in endorsing Angry Birds Merchandise (like half the world's companies) and some random zombie game :S.
Since Everyone pretty much already moved on from the game we call Chaotic. I just like to thank all that read this blog at any point. Obviously when this started, it was more for me to record my ideas etc.
But yea, I gained some friends doin' this - and it was cool. Wish the game could've lasted longer. But things happen - mainly 4Kids.
So...

I wish you all the best! Remember the game; enjoy life and yeaa...

malcolm9

Friday, December 23, 2011

Seasons Greetings!

Hello to Everyone and of course, a Merry Christmas to all of you!
I'm malcolm9 on the chaotic forums and the owner of this Chaotic: Down Under Blog.
Firstly, allow me to apologize for the horrible coloring of the banner and the colour-clash etc. I currently have changed laptops and temporarily do not have access to any awesome Macromedia Fireworks etc. to create a spectacular banner, needless to say time!

Now, It is Christmas!!! And its a time of getting together with all our family members over the fireplace, a nice  cup of steaming cocoa in your hand (unless of course, you're in Australia (which you should be)). In Australia, its off to the sunny beach to kick up your feet in the sand, unless its terribly rainy like it is in Brisbane.

In Chaotic, not many creatures look ready to celebrate Christmas but pulling up a Blugon, Winter Warrior. I paired him up with Klencka, Avenger and Gan'Nim for one of the most forgotten decks in the game. 3v3 Masters.


What are we looking at... Well, it's a masters deck ***cough*** with 2 Mugic Counters obviously going to be used for Blugon's ability for powering up a Klencka. The actual deck's structure would be...

Operation: Save Christmas
12
3

1. Gan'nim - Kha'rall Amber Shard
2. Klencka, Avenger - Olkiex Apron (Of course, feel free to substitute)
3. Blugon, Winter Warrior - Mipedian Balladeer's Flute

Personally, I don't think Blugon is easily burnt with 3 mugics, I mean don't get me wrong... It IS possible but generally not done commonly (then again when do you play 3v3 masters on a regular basis). And the extra counter on Blugon allows him to cast the *cough* cheap denial mugic owned by the Overworlders or even healing mugic. Generally in 3v3 Masters, I don't really like to put denial mugic as say... both players use 1 denial mugic each (pretty standard), when one player cast a denial, the other would cast a denial and the first player ultimately loses... So either run 2 or no denial mugic at all... And of course, 2 denial mugic would be a terrible waste of cards, unless your deck is set up in a particular fashion.

Klencka, Avenger has this incredible ability allowing you to gain energy EQUAL to the first attack it deals. Setting up for a very nice Invisibility Strike, Blugon combination. However in this 3v3 set-up, we'll be content with Blugon. His High Courage, Earth and Water Element gives him, versatility in attacking options allowing of course as high as possible damage output on the first or maybe second strike. You could slot anything on him on Xerium to Vial of Liquid Thought to work out a strategy.

Gan'nim, is of course, a Kha'rall and what does anybody who played Chaotic put on a Kha'rall? That's right a Shard. Which shard works best on Gan'nim? It's the Amber Shard WHICH coincidentally provides Defender: Minion. Blugon, our supporter and ideally non-combatant is a Minion so... that slots in quite nicely! What else is compatible with Gan'nim... We've got High Courage, Earth and Water Element... hmm this is sounding familiar... BUT with the extra bonus of dealing 10 damage to an opposing creature that fails a challenge or check with teh big guy. It's an interesting ability which works well with Phobia Plates but JUST for the extra consistency this time round, I'll go with Amber.

Anyways, that's a combo, I'm building on slowly throughout the whole Christmas. Once again, wish you guys a safe and joyful Christmas and See ya'all in the New Year!

Monday, December 5, 2011

Hopeful

Hey Guys,
It has been a while since I posted... But the spitting image we should all have seen
Does this possibly mean Chaotic is coming back? Does it mean Chaotic is finally shutting down? Only time will tell on this one!

Wednesday, September 14, 2011

Wow, A Month Already?

Time really flies whilst you're having exams! Oh well, here's a combination I found whilst building one my Underworld Decks... Hope you find it useful! Also the Danian Infection Series will continue soon =D!

So, we all know, The Training Grounds and how we yell and scream when we pull it instead of one of the much better Ultra Creatures out there... But with a dude like Chaor, with a somewhat high-costing ability with a capability to win, this magical location grows in usefulness. Getting 3 Whole Counters for winning a battle, and winning a battle is no issue with this leader of the Underworld. With all the Underworld damaging-mugic there are roaming around, there's always a need for some extra counters. Fuse this with Castle Bodhran and some great location-controlling mugic like Song of Futuresight, and you've got this barrage of damaging mugic coming your opponent's way.
Anyways, in a Chaotic Crellen Match... So... See ya next time!

Tuesday, August 23, 2011

Defenders Of The Queen!

Welcome to another Chaotic: Down Under Blog Post, I am your host - and blah blah blah xD! Now we move on to the Danian decks, an area which unfortunately I do not excel in hahaha! However, I will do my best and present to you, the first of the three Danian Deck - Defenders of the Queen

IMAGE DONE ON MICROSOFT PAINT -- POWER TO THE CLASSICS!
Defenders of the Queen!
123
45
6
1. Makanaz - Skeletal Steed
2. Ivelaan - Mipedian Balladeer's Flute
3. Makanaz -  Skeletal Steed
4. Mhein - Xerium Armour/Varanohs
5. Mhein - Varanohs
6. Illexia, The Danian Queen - Weightless Energy Vessel

Revival Variation

1. Makanaz - Skeletal Steed
2. Ivelaan - Mipedian Balladeer's Flute
3. Makanaz -  Skeletal Steed
4. Mhein - Talisman of the Mandiblor
5. Mhein - Talisman of the Mandiblor
6. Illexia, The Danian Queen - Weightless Energy Vessel

Mugic
1x Ode of Obscurity
1x Strain of Infection
1x Song of Symmetry/Song of Futuresight
2x Cadence Clash
1x Refrain of Denial (Danian Version)

Attacks
1x Primal Smash
1x Landgore
2x Rustoxic
2x Daunting Bravery
2x Geyser Gush
2x Twister of the Elements
1x Supercooled Rain
1x Terrantula Tackle
2x Earth Pulse
2x Shadow Strike
2x Aftermath Feint
2x Sunder Ground

Locations
2x Mipedim Mirage
2x Dranakis Threshold
1x Foothold Assault Trench
1x Open Doors of the Deepmines
2x Pouril Forest
2x Rock River Canyon
Revival Variation is suggested to implement 2x Bodal's Arsenal


So guys, here is a very standardized Danian deck, pretty symmetrical especially our front-line of compost warriors. Makanaz guarding left and right with an aggressive threat of leaping over and taking them down especially with Pouril Forest rendering Defender useless. Of course, if you decided to go with Varanohs and Song of Futuresight, Pouril Forest and taking out their support can be quite easy. Our good friend Ivelaan is also in the middle kinda as a last line of defense before Mheins have to step in.
Once our frontal wall has been breached, it's time to launch into offensive attacks with Mhein, with attacks like Supercooled Rain and Terrantula Tackle, your opponent will be stripped of both mugic counters and battlegear. Their ability also kicks in allowing them to tap into additional strength for extra power.
The Queen, herself if the treasure trove, the mother-load, our one and only muge! Her abilities are plenty to keep her alive and although she begins with 2 counters, I suspect she'll have enough to cover any mugic you require in the near future...
The game sets up with Ivelaan sacrificing his Mipedian Balladeer's Flute and casting Ode of Obscurity to infect 3 Creatures with Illexia defending with her own denial mugic. With 3 Creatures infected (Preferably front-row), Illexia can gather more counters and we can cast Strain of Infection if and when wished. This deck prefers to be uninterrupted by petty annoyances and so we have included a lot of denial mugic, supercooled rain and even Dranakis Threshold to stop them from playing their annoying little tricks. This makes the game similar to Apprentice except the way the Danians are set-up, it begins to be pretty intimidating...
Finally, the Revival Variation, while I was building this deck, I looked over Talisman of the Mandiblor and gave me an idea for a Revival Variation which generally involved sacrificing Mhein, to bring back Mhein again (assuming 1 Mhein is coded). Then cycling Bodal's Arsenal thru attacks like Flashkick (Not included in build) and mugic like Song of Futuresight and bring back Talisman of Mandiblor to revive AGAIN! Of course, sacrificing Mhein takes place just as he is about to be coded.
Well, Thanks for checkin it out!