Wednesday, December 8, 2010

Miss me?

So anyone miss me? xD! Well I'm back with a new deck based on what I used to play a lot! Elementalists! You all probably seen a couple of my elemental deck back a couple of months but today... I'm sort of psyched about this new elementalist from Fire and Stone. His name? Arctus, Heptadd's Squire!
Wa-Zam! For those of you who has never seen Arctus, go look it up on eBay, he has basically high courage like 100 and high wisdom as in Maxxor's Standard and to top it all of he has the ability,"At the beginning of combat, Arctus gains all element types your adjacent creatures have" which fits his subtitle I guess...

Raw Power of Elements
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1. Heptadd - Citadel Fragments
2. Arctus, Heptadd's Squire - Viledriver *Couldn't think of better battlegear... Any suggestions?*
3. Dalgad - Elementalist Pauldron
4. Lomma, Desert Wanderer - Destructozooka/Chariot of Kehn-Sep
5. IKKATOSH, (M'arrillian Invasion) think its called Guardian of Nature -Mipedian Balladeer's Flute
6. Najarin, Fluidmorpher's Foe - Weightless Energy Vessel

Mugic
1x Fluid Fugue
1x Fanfare of the Elemental Champions
1x Cascading Rondo
1x Refrain of Denial (OW)/Cadence Clash
2x Rhyme of the Reckless

Attacks
1x Allmageddon
1x Apoc-eclispe
1x Perplexing Heat
2x Elemental Oxidation
2x Blaze Barrage
2x Consuming Flame
2x Flood Force
1x Primal Smash
1x Steam Rage
1x Inner Flood
2x Aftermath Feint
2x Symmetry Slam
2x Burning Rain

Locations
2x Underworld Colloseum
2x Skeletal Springs
2x Elmantiir
2x Castle Bodhran
1x Glacier Plains, M'arrillian Melting Camp
1x Mipedian Mirage

 Alright, Raw Power of the Elements basically involve Using Dalgad and Arctus and the main brawlers. They are meant to punish their foes/victims with crazy strong element attacks. Heptadd being beside Arctus whilst being defended by Lomma is still able to fight but we prefer to keep him alive so that he can flow his majestic strength into both Arctus and Dalgad. Every battle, Dalgad and Arctus wins gains them 1{}. which means your never quite short of mugic counters especially for paying mugic like Refrain of Denial or Fluid Fugue which means you can reserve your counters on Najarin for his abilities (If you haven't figured it out... It's because of Ikkatosh). Mugic choices are fairly straightforward except for the unusual mugic that showed up... Cascading Rondo... This Underworld Mugic swaps your deck with your discard pile. Which means after you used Allmageddon and Apoc-eclispe... you can grab em right back up again for a cost of 1{}. At the right time, this mugic can win you the game! So so far, we have 2 Brawlers who pretty much deals at least 5 damage with every shot especially Dalgad, we have a 1{} bonus for every kill and we have a healing spree from a flying old man at the back...
Locations are fairly standard I guess... I had a bit of trouble fleshing out a location deck surprisingly cause I couldn't remember what Skeletal Spring does... Anyways... The locations are fairly straighforward the only weird one being Glacier Plains, M'arrillian Melting Camp. This is to annoy stat decks as thanks to Ikkatosh, you should have counters to spare for the ability whilst the opponent probably won't have that advantage...
So... once again
That's my deck!~

Wednesday, November 17, 2010

Wa-Yah!

Hey guys, as you may/not know... I'm having a mountain of exams which are stressing with me out... So yea... Cheers!

Friday, October 29, 2010

Movement Pad!

This is a deck that is a variation of my offline M'arrillian Deck... And I've actually tested this deck in the Crellen Drome with the 5th rank (coolzero) and managed to pull out a win... So kick back, enjoy the "Movement Pad"!


First-Off that Mik'Bannin Code is used =D Obviously...

Movement Pad
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1. Phelphor, of the Deep - Weightless Energy Vessel
2. Mik'Bannin - Kha'rall Magma Shard
3. Gal'DraD - Xerium Armor
4. Uksum - Kha'rall Freshwater Shard
5. Phelphor, of the Deep - Weightless Energy Vessel
6. Bahrakatan, The Coralsmith - Kha'rall Magma Shard

Mugic
2x Harmoics of Water
2x Cadence Clash
1x Denial Refrain of the Deep
1x Unheard Melody

Attacks
1x Supercooled Rain
2x Fireram
2x Thermo Rings
2x Flood Force
2x Kha'rall Crush
2x Invader's Tactics
1x Primal Smash
2x Psychodrain
2x Liquescent Swirl
2x Burning Rain
2x Flashwarp

Locations
2x Cryomorph Barricades
2x Brawler's Burrow
2x Prexxor Chasm, The Blight
2x Underworld Colloseum
1x Imaginary Walls
1x Shardcrafter's Workshop

This deck incorporates the interesting idea of Phelphor, Of The Deep moving your opponents to cause chaos and confusion in your opponent's actions. With Mirage Locations such as Prexxor Chasm, The Blight, you can force your opponents to go straight into an ambush. Meanwhile... you have Kha'ralls everywhere holding Shards letting them defend anyone - Uksum defending your two fluidmorphers etc. etc.
This combined with Kha'rall Crush in Cryomorph Barricades can cause serious headaches to your opponents. Even Bahrakatan can fight (in my case, he beat a Frafdo TH 1v1 in masters), If things start going bad, start saving for a Unheard Melody or if Numid Voidlands show up, ready yourself for a Harmonics of Water...
Now, your frontline - Phelphor, Of the Deep (Defended by Uksum), Mik'Bannin (Main Fighter, Like in Apprentice, this guy can hurt hard... way hard), Gal'Drad (Heh... who couldn't see this coming?)
Middle-Row, Uksum with a Freshwater Shard (To defend your little fluidmorphers) and another Phelphor of the Deep for extra movement chaos.
Last Row is Bahrakatan, The CoralSmith is basically the supreme overlord of protecting your shards. His ability guarantees protection from Magma Might, Strengthening Bond etc. etc. Allowing your Cryomorph Barricades and ShardCrafter's Workshop's Defender ability pretty much garunteed!
So, if there are any other questions... bombard away! Enjoy this M'arrillian Deck which is quite budget for my standard especially how Bahrakatan was given out from League Rewards recently...

That's my Deck!~

Champion of the Desert!

 Welcome, Loyal Chaotic Fans to the third installment of the Chaotic Kings Series. I promise to endeavor to never make a post as lousy as my Chaor one. Anywho... This is Gintanai, The Forgotten.
 Ever wondered why I chose Gintanai, the Forgotten instead of other super awesome Mipedian Creatures such as Headmaster Ankhyja? It's because Gintanai actually works with other Mipedians! Don't see it? Alright, I'll list some examples... He is a Warbeast, so he and Abin-Wor (search him up if you don't know him) will get Waterproof 25, which would intensify his energy, if his opponent decides to play Water Creatures.
Other than that, he also has crazy stats (surpassing Headmaster Ankhyja's Speed, needless to mention, Khorror) and has the two main elements of the Mipedians, Air and Earth. This epic combination, only improved by his ability, "Air 10" and "Earth 10" makes him crazily dangerous, almost as strong as Aa'une himself!
Now, of course, we cannot forget the cause of his downfall, (and the reason why he is banned in Hotekk and Crellen), his ability that "forces" you to sacrifice one of your creatures and if you cannot, "Destroy Gintanai". Now, I want you to consider these points...
The First and probably the most important one to consider is... GINTANAI WON'T BE FIGHTING ALL YOUR BATTLES!!! Seriously... everyone who's rated Gintanai kept saying "you're screwed, if your opponents revives a creature". But you're not!!! Gintanai is not going to be your entire fighter! There's your other frontline creatures! At most Gintanai will probably handle the front 3 creatures of your opponent's army which leaves your other two frontliners to handle your opponent's weak muges. I cannot... stress that fact enough...
The Second Point - Slufurah... Why am I mentioning this "Rare" from the Underworld? Well it's because Gintanai allows you to kick off muges with no Counters which have no use... This allows you extra space to move and mobility which could work to your advantage!
The Third Point - At this point, I apoligize to anyone whose bored (Combo you should try...), Enre-Hep (Silent Sand), put him in your deck and everytime you kick off a muge/conjurors, Enre-Hep is going to benefit from massive amount of counters... Every battle will give your opponent's Recklessness 10 easy and you can cast expensive Mipedian Mugic like Fighter's Fanfare without Xelfe whilst using the almighty Gintanai...
The Final Fourth Point, Trills of Dimunition... This mugic is probably also considerable... it stops your Gintanai from killing himself... or his allies. If not, your opponent is going to be very disappointed... *Hint* Poor Maxxor, Protector of Perim...
So... I hope you obtained something insightful from this Gintanai, The Forgotten Post, ONE OF MY FAVORITE CREATURES OF PERIM EVA!!!

Wednesday, October 27, 2010

Apoligies!

That Chaor post was seriously... below my average standard... but that was on the IPhone so... =S! Anyways... I do Apologize for my Chaor Post! And if you haven't already, go on the forums and read the "Secrets of the Public Domain" Post for a very entertaining whilst interesting lesson about the insides of Chaotic... Something I believe deserves some attention...

Tuesday, October 26, 2010

The Most Brutal King Of All!

Welcome Guys to the next installment of Kings of Chaotic/Perim. Today I will be happily talking about the somewhat ruthless King named Chaor. And as a shout-out... I got my Aa'une with maximum energy!

Chaor, the undisputed lord of the Underworld. He reigns with 3 mugic counters, a rare treat for the Underworld, has superior courage and power and his high wisdom and speed. Ironically, this Chaor is from Dawn of Perim, the very FIRST set in Chaotic which was supposed to be... How-to-say... Weaker than the cards from the later sets I.e Marquis Darini being replaced by Owayki. So for a Dawn of Perim card to still retain it's value is truely a sight to behold. Chaor has little-to none flaws, having high stats and fire, 3 counters and NO recklessness. His only flaw is his ability which is such a minor one as it pretty much never sees play. So overall, there isn't much to say about him at all, he could pretty much represent Chaotic as an ideal creature.

Sunday, October 24, 2010

Protector of Perim!

 Since it's Monday tomorrow... and my boxes SHOULD be arriving... tomorrow... I'm going to post this in advance... Once again, continuing the Kings of Chaotic or Kings of Perim series... I don't care if you disagree with me... I don't care if you agree with me. All I can say is my viewpoint which is my own =D But do feel free to try and question me =D
Apoligies for the bad cropping... My computer was being Ebil (cross between Evil and... I forget...

Maxxor, Protector of Perim, an Overworlder that represents the tribe's flexibility and strength, both at the same time. Though he does not have ANY mugic counters, you must consider that many, MANY other Overworlders have counters to make up for his possible only weakness. I mean... Najarin, Fluidmorpher's Foe could get pretty close to 10 without much trouble, you can load on Karrabas, Lomma Desert Wanderers... For Warriors? There are Tartarek, Psi Overloader with 2 counters and so on... So that weakness if pretty easily compensated as compared to Chaor, The Fierce, whose tribe lacks in mugic counters.
Maxxor has both the mastery of the destructive combination of Fire and Earth which makes him very flexible in armies. Infernal Claws, Tectostrike, Elemental Oxidation are all at his fingertips alongside his beastly courage (surpassing Khorror) and wisdom. Now put THAT together with his delicious ability that STACKS!!! He does extra damage after every punch thrown at him. His ability fused with his nice elements and stats makes him fit in almost every deck and gives him a seat in the chair of Kings of Chaotic.

Maxxor's competition and why they were not chosen
1. Tartarek, Psi Overloader - Though his stats are relatively superior to Maxxor, Protector of Perim, has 2 {} and same elements... His ability is only useful against *particular* decks wherelse Maxxor's is all-round. Even his superior energy will fall to Maxxor after hitting the King of Pop a few times. The longer the battle drags... the more offensive Maxxor becomes...
2. Maxxor (DoP) - Courage and pretty sure wisdom loses to Maxxor, Protector of Perim. He does have 2{} and an ability to heal... but that's a bit common, I guess... Maxxor, Protector of Perim still takes the cake with his ability which is paired with Overworld's healing abilities.
3. Iparu (Both - SS and SOTLC: AU) - Well they are just copying creatures, it's way too situational.
4. Najarin, Fluidmorpher's Foe - No explanation needed here.
5. Intress, Natureforce - She's awesome... don't get me wrong... 2{}, Earth and Water Elements with a pretty good ability and stats. But Maxxor is more flexible, if Numid pops up, Intress loses all abilities... and her elemental capabilities... If Numid pops up... at least Maxxor retains his ability that will eventually make up for the damage lost through losing elements.

Please argue with my points =D If any...